BlazBlue Continuum Shift Extend [DX11]
geo-11 fix for BlazBlue Continuum Shift Extend. The game originally runs in DX9 and it has a fix for 3D Vision, but I wanted to make a DX11 fix to not depend on 3D Vision drivers. This needs dgVoodoo to convert the game to DX11.
Fixed
- Character sprites, other effects (like Arakune invisibility) and HUD are at correct depth too.
- Haloing issues.
Installation
Before installing anything, make sure the game is running at 1280x768 in fullscreen mode. Any other combination of resolution and window mode may have issues with bloom in 3D, or the internal resolution may look wrong.
geo-11 (with build v0.6.164): download this file and extract its contents in the "BlazBlue Continuum Shift Extend " folder, where "BBCSE.exe " is. Remember to edit "d3dxdm.ini " to change your "direct_mode" to the output you need. It's set to "sbs" by default and also "upscaling" is set to 1 in that same file.
Install dgVoodoo (v2.87.1 is the version that you need. Different ones may break effects) by copying the "MS\x86\D3D9.dll " file to the folder where you installed the fix. Then run "dgVoodooCpl.exe " to configure dgVoodoo similar to this:
Setting "Mipmapping to "Auto-gen with bilinear filter" improves the image quality a lot since the game lacks mipmaps, and forcing a high resolution improves the internal resolution of the game. Not really full 4K, but to me it looks more or less like a very antialiased 1080p.
- Run the game.
Hotkeys
- F1 : convergence presets (150, 250, 400). 250 by default.
Notes and reminders
- Don't use any ingame resolution other than 1280x768, and always use fullscreen mode.
- Upscaling is already enabled in the fix, with "upscaling = 1" in "d3dxdm.ini". If you want to disable that, set it to 0.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku
Discussion in the ATmosphere