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BlazBlue Chronophantasma Extend [DX11]

Helix Mod [Unofficial] May 3, 2026
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geo-11 fix for BlazBlue Chronophantasma Extend. The game originally runs in DX9 and it has a fix for 3D Vision, but I wanted to make a DX11 fix to not depend on 3D Vision drivers. This needs dgVoodoo to convert the game to DX11.

Fixed

  • Character sprites, other effects (like Arakune invisibility) and HUD are at correct depth too.
  • Haloing issues.

Installation

  • Before installing anything, make sure the game is running at 1366x768[ARCADE] in fullscreen mode. Any other combination of resolution and window mode may have issues with bloom in 3D, or the internal resolution may look wrong.

  • geo-11 (with build v0.6.164): download this file and extract its contents in the "BlazBlue Chronophantasma Extend " folder, where "BBCPEX.exe " is. Remember to edit "d3dxdm.ini " to change your "direct_mode" to the output you need. It's set to "sbs" by default and also "upscaling" is set to 1 in that same file.

  • Install dgVoodoo (v2.87.1 is the version that you need. Different ones may break effects) by copying the "MS\x86\D3D9.dll " file to the folder where you installed the fix. Then run "dgVoodooCpl.exe " to configure dgVoodoo similar to this:

Setting "Mipmapping to "Auto-gen with bilinear filter" improves the image quality a lot since the game lacks mipmaps, and forcing a high resolution improves the internal resolution of the game. Not really full 4K, but to me it looks more or less like a very antialiased 1080p.

  • Run the game.

Hotkeys

  • F1 : convergence presets (150, 250, 400). 250 by default.

Notes and reminders

  • Don't use any ingame resolution other than 1366x768[ARCADE], and always use fullscreen mode.
  • Upscaling is already enabled in the fix, with "upscaling = 1" in "d3dxdm.ini". If you want to disable that, set it to 0.

If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Or you can join my Patreon: https://www.patreon.com/masterotaku

Discussion in the ATmosphere

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