BlazBlue Centralfiction [DX11]
geo-11 fix for BlazBlue Centralfiction. The game originally runs in DX9 and it has a fix for 3D Vision, but I wanted to make a DX11 fix to not depend on 3D Vision drivers. This needs dgVoodoo to convert the game to DX11.
Fixed
- Character sprites, other effects (like Arakune invisibility) and HUD are at correct depth too.
- Haloing issues.
Installation
Before installing anything, make sure the game is running in fullscreen or borderless. Windowed has issues. I also recommend enabling the "Keep Aspect Ratio" option.
geo-11 (with build v0.6.164): download this file and extract its contents in the "BlazBlue Centralfiction " folder, where "BBCF.exe " is. Remember to edit "d3dxdm.ini " to change your "direct_mode" to the output you need. It's set to "sbs" by default and also "upscaling" is set to 1 in that same file.
Install dgVoodoo (v2.87.1 is the version that you need. Different ones may break effects) by copying the "MS\x86\D3D9.dll " file to the folder where you installed the fix. Then run "dgVoodooCpl.exe " to configure dgVoodoo similar to this:
Setting "Mipmapping to "Auto-gen with bilinear filter" improves the image quality a lot since the game lacks mipmaps. Unlike previous games, this one supports high resolution natively, so we don't need dgVoodoo to force it.
- Run the game.
Hotkeys
- F1 : convergence presets (150, 250, 400). 250 by default.
Notes and reminders
- Upscaling is already enabled in the fix, with "upscaling = 1" in "d3dxdm.ini". If you want to disable that, set it to 0.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku
Discussion in the ATmosphere