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  "path": "/2026/05/blazblue-continuum-shift-extend-dx11.html",
  "publishedAt": "2026-05-03T18:21:00.001Z",
  "site": "https://helixmod.blogspot.com",
  "tags": [
    "this file",
    "dgVoodoo",
    "https://www.patreon.com/masterotaku"
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  "textContent": "\n\n\ngeo-11 fix for BlazBlue Continuum Shift Extend. The game originally runs in DX9 and it has a fix for 3D Vision, but I wanted to make a DX11 fix to not depend on 3D Vision drivers. This needs dgVoodoo to convert the game to DX11.\n\n\n\n\n_**Fixed**_\n- Character sprites, other effects (like Arakune invisibility) and HUD are at correct depth too.\n- Haloing issues.\n\n\n\n\n_**Installation**_\n- Before installing anything, make sure the game is running at **1280x768 in fullscreen mode**. Any other combination of resolution and window mode may have issues with bloom in 3D, or the internal resolution may look wrong.\n\n- **geo-11 (with build v0.6.164):** download this file and extract its contents in the \"**BlazBlue Continuum Shift Extend** \" folder, where \"**BBCSE.exe** \" is. Remember to edit \"**d3dxdm.ini** \" to change your \"direct_mode\" to the output you need. It's set to \"sbs\" by default and also \"upscaling\" is set to 1 in that same file.\n\n- Install dgVoodoo (v2.87.1 is the version that you need. Different ones may break effects) by copying the \"**MS\\x86\\D3D9.dll** \" file to the folder where you installed the fix. Then run \"**dgVoodooCpl.exe** \" to configure dgVoodoo similar to this:\n\n\n\n\n\n\n\n\n\n\nSetting \"Mipmapping to \"Auto-gen with bilinear filter\" improves the image quality a lot since the game lacks mipmaps, and forcing a high resolution improves the internal resolution of the game. Not really full 4K, but to me it looks more or less like a very antialiased 1080p.\n\n- Run the game.\n\n\n\n\n\n\n\n_**Hotkeys**_\n- **F1** : convergence presets (150, 250, 400). 250 by default.\n\n\n\n\n_**Notes and reminders**_\n- Don't use any ingame resolution other than 1280x768, and always use fullscreen mode.\n- Upscaling is already enabled in the fix, with \"upscaling = 1\" in \"d3dxdm.ini\". If you want to disable that, set it to 0.\n\n\n\n\n\nIf you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: **masterotakusuko@gmail.com**\n\nOr you can join my Patreon: https://www.patreon.com/masterotaku",
  "title": "BlazBlue Continuum Shift Extend [DX11]",
  "updatedAt": "2026-05-03T18:21:16.317Z"
}