OpenTTD AIs and Game Scripts • Re: Trans AI .:26.02.25 :.
Bumps up!!! Hehehe...
It’s been over 6 years since my last post, but I'm here today, releasing an updated version with some - mostly fixes. Version 26.02.25 released on Bananas, first post and also github.
The Fixes & Updates:
Fix: Crash when converting AIEventDisasterZeppelinerCleared event (pull request #13 from SamuXarick) Codechange: Uses AIPriorityQueue CodeChange: Supporting API 14 fixes #6: Ensure the correct airplane for a route fixes #7 : Prevent assert crash in XVehicle.ReadRoute after fail cargp detection fixes #5 : Before adding a train, check if it's a single-track line that is already full. fixes #8 , crash from stale data Enforcing LF line ending for checkout ( I hear you on discord ) Fix: adjacent_stations settings no longer exists (Merge pull request #11 from SamuXarick) Fixes: AIEngine.GetMaximumOrderDistance returns 0 for unlimited distance, which is the case for vanilla aircraft.
A big thanks to Xarick for the pull requests and helping squash these bugs! and to everyone else who contributed by reporting them!
Have a great gameplay!
Statistics: Posted by fanioz — 25 Feb 2026 15:52
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