OpenTTD AIs and Game Scripts • Re: CluelessPlus
Hello. The AI performed slightly oddly in placing depots & stations every so often for my recent large batch of AI testing for a recent big update to the list. Note that these were on AI v38, as i tested it before you updated it. So if you've updated the area of code that handles this it may already be resolved, but i didn't see anything in your update notes above.
It got a little confused on hills for stations, and also when placing a depot. Ultimately neither were game breaking though, just a little self sabotaging but it didn't break them routes entirely, and the AI generally performed pretty well otherwise
Thanks for the report. Those things I don't think have been fixed by version 39, 40 or 41 so thanks for bringing it up.
Statistics: Posted by Zuu — 07 Feb 2026 20:32
Discussion in the ATmosphere