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"path": "/viewtopic.php?p=1278272#p1278272",
"publishedAt": "2026-02-25T15:52:29.000Z",
"site": "https://www.tt-forums.net",
"tags": [
"fanioz"
],
"textContent": "Bumps up!!! Hehehe...\n\nIt’s been over 6 years since my last post, but I'm here today, releasing an updated version with some - mostly fixes.\nVersion 26.02.25 released on Bananas, first post and also github.\n\nThe Fixes & Updates:\n\nFix: Crash when converting AIEventDisasterZeppelinerCleared event (pull request #13 from SamuXarick)\nCodechange: Uses AIPriorityQueue\nCodeChange: Supporting API 14\nfixes #6: Ensure the correct airplane for a route\nfixes #7 : Prevent assert crash in XVehicle.ReadRoute after fail cargp detection\nfixes #5 : Before adding a train, check if it's a single-track line that is already full.\nfixes #8 , crash from stale data\nEnforcing LF line ending for checkout ( I hear you on discord )\nFix: adjacent_stations settings no longer exists (Merge pull request #11 from SamuXarick)\nFixes: AIEngine.GetMaximumOrderDistance returns 0 for unlimited distance, which is the case for vanilla aircraft.\n\nA big thanks to Xarick for the pull requests and helping squash these bugs! and to everyone else who contributed by reporting them!\n\nHave a great gameplay!\n\nStatistics: Posted by fanioz — 25 Feb 2026 15:52\n\n* * *",
"title": "OpenTTD AIs and Game Scripts • Re: Trans AI .:26.02.25 :.",
"updatedAt": "2026-02-25T15:52:29.000Z"
}