OpenTTD AIs and Game Scripts • Re: CluelessPlus
Version 41
Updates to SuperLib v41, which fixes crashes when AIVehicle.GetName() gets called on a vehicle that no longer exists due to a race condition.
This version also has a tweak so that when it fails to connect a pair, the source and destination node gets ignored for new connections for a year until the AI may consider them again. This should hopefully improve the pair-finder in Air-only maps. Still the AI runs into issues on Air-only construction where it attempts to build in towns and then fails wasting op codes on doing nothing.
For best competitive play I recommend to turn of the setting Build new connections nearby existing ones (simple growing boundary box) (4:th setting). Then the AI will consider the whole map for its second connection and not just building in the same area as the first one.
SuperLib-v41.tar
Statistics: Posted by Zuu — 07 Feb 2026 20:41
Discussion in the ATmosphere