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WIP Mods • Re: Cozy Lights - Voxel light maps

Luanti Forums - Index page [Unofficial] June 9, 2026
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0.2.10 alpha

  • added cozylights manual so that people who dont read mod page can have some info
  • when you dig/place a node, lightmaps get updated dynamically again
  • fixed race condition in /rebuildlights, should now work fine
  • if you destroy a light_source, it gets reliably dark. no ghost nodes left
  • node lights use same gradient as light brush does, because that one is easier to reason about
  • adjusted some defaults so potatoes will fair better. not great, not terrible

i'd cautiously argue its somewhatish playable in singleplayer survival too now

Statistics: Posted by SingleDigitIq — Tue Jun 09, 2026 02:03


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