{
  "$type": "site.standard.document",
  "bskyPostRef": {
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    "uri": "at://did:plc:smtxv63bbm7vxyzdgcztykuk/app.bsky.feed.post/3mntaebdpnym2"
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  "path": "/viewtopic.php?p=451461#p451461",
  "publishedAt": "2026-06-09T02:03:40.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "SingleDigitIq"
  ],
  "textContent": "0.2.10 alpha\n- added cozylights manual so that people who dont read mod page can have some info\n- when you dig/place a node, lightmaps get updated dynamically again\n- fixed race condition in /rebuildlights, should now work fine\n- if you destroy a light_source, it gets reliably dark. no ghost nodes left\n- node lights use same gradient as light brush does, because that one is easier to reason about\n- adjusted some defaults so potatoes will fair better. not great, not terrible\n\ni'd cautiously argue its somewhatish playable in singleplayer survival too now\n\nStatistics: Posted by SingleDigitIq — Tue Jun 09, 2026 02:03\n\n* * *",
  "title": "WIP Mods • Re: Cozy Lights - Voxel light maps",
  "updatedAt": "2026-06-09T02:03:40.000Z"
}