WIP Mods • Re: Cozy Lights - Buildable voxel light maps
Luanti Forums - Index page [Unofficial]
June 15, 2026
actually no, i have reverted the hax i used. they are very implementable in particular cases though. but hey now light brush has undo :>
0.3.3 alpha:
- fixed light clearance when global_radius adjusted to be smaller than previous
- fixed most failures to update light maps when new obstruction is placed in voxelibre/mineclonia
- fixed most issues with overlapping wield_light and node_light light maps incorrectly resolving destruction, it can still leave artifacts though
- greatly sped up partial light map updates
- brought the wield_light speed back, not great, not terrible
- now utilizing mod storage to keep lights data and sparsely traverse that data incredibly inefficiently, all for better accuracy in behavior overall and undo for light brush
- added history for light brush that persists over server reboots, remembers up to 200 last strokes
- now every light brush has its own item metadata that persists over server reboots
- added some basic hud for better ux during swaps of many brushes
- light brush settings were moved to /zbs chat command, right click for light brush is now undo last stroke
- now cozylights reference manual drops to player inventory only once
- sacrificed single light_source update speed for dense area update speed
- now light_source origin is the node itself for accuracy, before it was elevated or depressed as a basic optimization that avoids a branch in hot path
- added turbo slow algos now its kind of unusable
- overall made it worse. take potatoes to the infirmary
Statistics: Posted by SingleDigitIq — Mon Jun 15, 2026 03:32
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