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WIP Mods • Re: Cozy Lights - Buildable voxel light maps

Luanti Forums - Index page [Unofficial] June 15, 2026
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actually no, i have reverted the hax i used. they are very implementable in particular cases though. but hey now light brush has undo :>

0.3.3 alpha:

  • fixed light clearance when global_radius adjusted to be smaller than previous
  • fixed most failures to update light maps when new obstruction is placed in voxelibre/mineclonia
  • fixed most issues with overlapping wield_light and node_light light maps incorrectly resolving destruction, it can still leave artifacts though
  • greatly sped up partial light map updates
  • brought the wield_light speed back, not great, not terrible
  • now utilizing mod storage to keep lights data and sparsely traverse that data incredibly inefficiently, all for better accuracy in behavior overall and undo for light brush
  • added history for light brush that persists over server reboots, remembers up to 200 last strokes
  • now every light brush has its own item metadata that persists over server reboots
  • added some basic hud for better ux during swaps of many brushes
  • light brush settings were moved to /zbs chat command, right click for light brush is now undo last stroke
  • now cozylights reference manual drops to player inventory only once
  • sacrificed single light_source update speed for dense area update speed
  • now light_source origin is the node itself for accuracy, before it was elevated or depressed as a basic optimization that avoids a branch in hot path
  • added turbo slow algos now its kind of unusable
  • overall made it worse. take potatoes to the infirmary

Statistics: Posted by SingleDigitIq — Mon Jun 15, 2026 03:32


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