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GM/Player Interactions, Part 2

Gnome Stew [Unofficial] May 22, 2026
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Last month, I introduced some aspects of GM/player interactions, and I’m going finish off what I have for you on this topic here and now. Make Things Interesting GMs should set up and introduce interesting/difficult choices to the players. They don’t always have to be life or death. They don’t always have to be “save […]

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