{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreihjtttsy3hq735sp6rngfzfvapqrh5m7fudg7qkfeorxtbqfzvrvu",
"uri": "at://did:plc:prsgxjq2fcymt7zcmfrugfr2/app.bsky.feed.post/3mmhliptolsw2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreicua32y7bjq4mrhr6kud26wy6ipqomb3nl6hjibeitdv5pysg7qni"
},
"mimeType": "image/jpeg",
"size": 239826
},
"path": "/gm-player-interactions-part-2/",
"publishedAt": "2026-05-22T10:00:55.000Z",
"site": "https://gnomestew.com",
"tags": [
"Game Mastering",
"GMing Advice",
"Player Advice"
],
"textContent": "Last month, I introduced some aspects of GM/player interactions, and I’m going finish off what I have for you on this topic here and now. Make Things Interesting GMs should set up and introduce interesting/difficult choices to the players. They don’t always have to be life or death. They don’t always have to be “save […]",
"title": "GM/Player Interactions, Part 2"
}