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  "path": "/gm-player-interactions-part-2/",
  "publishedAt": "2026-05-22T10:00:55.000Z",
  "site": "https://gnomestew.com",
  "tags": [
    "Game Mastering",
    "GMing Advice",
    "Player Advice"
  ],
  "textContent": "Last month, I introduced some aspects of GM/player interactions, and I’m going finish off what I have for you on this topic here and now. Make Things Interesting GMs should set up and introduce interesting/difficult choices to the players. They don’t always have to be life or death. They don’t always have to be “save […]",
  "title": "GM/Player Interactions, Part 2"
}