BlazBlue Cross Tag Battle [DX11]
geo-11 fix for BlazBlue Cross Tag Battle. The game originally runs in DX9, so this needs dgVoodoo to convert the game to DX11.
Fixed
- Character sprites, other effects (like Arakune invisibility, or UNIEL character attacks) and HUD are at correct depth too.
- Haloing issues.
- Automatic low convergence preset for the game hub.
Installation
Before installing anything, make sure the game is running in windowed mode at 1920x1080 , which is the highest resolution you can use without another mod. Fullscreen breaks graphics completely.
geo-11 (with build v0.6.164): download this file and extract its contents in the "BBTAG " folder, where "BBTAG.exe " is. Remember to edit "d3dxdm.ini " to change your "direct_mode" to the output you need. It's set to "sbs" by default and also "upscaling" is set to 1 in that same file.
Install dgVoodoo (v2.87.1 is the version that you need. Different ones may break effects) by copying the "MS\x86\D3D9.dll " file to the folder where you installed the fix. Then run "dgVoodooCpl.exe " to configure dgVoodoo similar to this:
Setting "Mipmapping to "Auto-gen with bilinear filter" improves the image quality a lot since the game lacks mipmaps.
- Run the game.
Hotkeys
- F1 : convergence presets (150, 250, 400). 250 by default.
Notes and reminders
- Do not attempt to use fullscreen mode. It breaks everything due to some incompatibility with dgVoodoo. Also, borderless mode leaves the game as a small rectangle in the middle when you try to upscale to 4K, so it's best to use windowed mode.
- Upscaling is already enabled in the fix, with "upscaling = 1" in "d3dxdm.ini". If you want to disable that, set it to 0.
- There is a resolution mod in pcgamingwiki. It has many problems with geo-11's upscaling, so if you have a glasses-free 3D monitor like I do, it's better to not use that mod.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
Or you can join my Patreon: https://www.patreon.com/masterotaku
Discussion in the ATmosphere