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OpenTTD AIs and Game Scripts • Re: List of good AI & AI testing.

Transport Tycoon Forums - Index page [Unofficial] May 23, 2026
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The new version of OTTD adds wetlands in case you've ever played OpenTTD and thought it needed to look more like the Everglades, either way some AI do not approve of this when it comes to routing through it. But absolutely do not worry, the development team considered that during development and its all just tickety boo. We all know that is a lie. It made things worse, I notified them of it. They were not exactly promising in their words like, at all. But hey they know of it. The implication was because AI is no longer a new feature so other newer features get to break it, because its a free game! So if any of the other newer stuff breaks, well its just not new enough anymore, silly you for using the stuff they added to begin with! ¯\(ツ)

This comes across to me as arguing in bad faith.

[16:29] Kaji Kaede: This isn't a fault with the AI system. [16:29] Kaji Kaede: This is a fault with the way the AIs themselves are written. [16:32] Kaji Kaede: An AI opponent building a bridge should always be checking if the tile ahead of the bridge is a viable building spot.

Abandoned AIs breaking because the OpenTTD developers want to keep improving their game isn't OpenTTD's fault.

Statistics: Posted by Ketsuban — 23 May 2026 19:53


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