{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreif2svug4d77l5fplr6ysrbymw4sllxmwm7xmc63yimvgxcrpvlhku",
    "uri": "at://did:plc:i7budt2wflrcfy6jtvfocbix/app.bsky.feed.post/3meccasjyddm2"
  },
  "path": "/viewtopic.php?p=1277961#p1277961",
  "publishedAt": "2026-02-07T20:32:34.000Z",
  "site": "https://www.tt-forums.net",
  "tags": [
    "for stations",
    "placing a depot",
    "Zuu"
  ],
  "textContent": "> Hello. The AI performed slightly oddly in placing depots & stations every so often for my recent large batch of AI testing for a recent big update to the list.\n> Note that these were on AI v38, as i tested it before you updated it. So if you've updated the area of code that handles this it may already be resolved, but i didn't see anything in your update notes above.\n>\n> It got a little confused on hills for stations, and also when placing a depot. Ultimately neither were game breaking though, just a little self sabotaging but it didn't break them routes entirely, and the AI generally performed pretty well otherwise\n\nThanks for the report. Those things I don't think have been fixed by version 39, 40 or 41 so thanks for bringing it up.\n\nStatistics: Posted by Zuu — 07 Feb 2026 20:32\n\n* * *",
  "title": "OpenTTD AIs and Game Scripts • Re: CluelessPlus",
  "updatedAt": "2026-02-07T20:32:34.000Z"
}