{
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  "path": "/viewtopic.php?p=1277962#p1277962",
  "publishedAt": "2026-02-07T20:41:01.000Z",
  "site": "https://www.tt-forums.net",
  "tags": [
    "SuperLib-v41.tar",
    "Zuu"
  ],
  "textContent": "Version 41\n\nUpdates to SuperLib v41, which fixes crashes when AIVehicle.GetName() gets called on a vehicle that no longer exists due to a race condition.\n\nThis version also has a tweak so that when it fails to connect a pair, the source and destination node gets ignored for new connections for a year until the AI may consider them again. This should hopefully improve the pair-finder in Air-only maps. Still the AI runs into issues on Air-only construction where it attempts to build in towns and then fails wasting op codes on doing nothing.\n\nFor best competitive play I recommend to turn of the setting Build new connections nearby existing ones (simple growing boundary box) (4:th setting). Then the AI will consider the whole map for its second connection and not just building in the same area as the first one.\n\nSuperLib-v41.tar\n\nStatistics: Posted by Zuu — 07 Feb 2026 20:41\n\n* * *",
  "title": "OpenTTD AIs and Game Scripts • Re: CluelessPlus",
  "updatedAt": "2026-02-07T20:41:01.000Z"
}