The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquestRock Paper Shotgun [Unofficial]·May 27·1 min readAction AdventureFirst personKraftonSubnautica 2
Co-op is definitely the worst way to play Subnautica 2, but as a big old sea-wuss, I really don't careEurogamer.net [Unofficial]·May 21·1 min readKraftonXboxAction AdventureSubnautica 2
"Roguelike can be anything": Krafton exec is very tired of being pitched "Balatro with different cards"Rock Paper Shotgun [Unofficial]·May 20·1 min readSingle PlayeriOSPS4Nintendo Switch 2
Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change itRock Paper Shotgun [Unofficial]·May 16·1 min readUnknown WorldsSingle PlayerXbox Series X/SSubnautica 2
Subnautica 2's first update will add a sprint button, because players are building their bases too big: "they might want to go a little bit faster"Rock Paper Shotgun [Unofficial]·May 15·1 min readMultiplayer CompetitiveMultiplayer CooperativeXboxFirst person
"We will probably get some flack": Subnautica 2 may feel polished for an early access game, but it was important for the team it launched unfinishedRock Paper Shotgun [Unofficial]·May 14·1 min readSubnautica 2Xbox Series X/SMultiplayer CooperativeFirst person
After seven hours in early access, Subnautica 2 feels more like a remake than a sea-quel, but it has plenty of room to growRock Paper Shotgun [Unofficial]·May 14·1 min readSubnautica 2Xbox Series X/SMultiplayer CooperativeFirst person
Subnautica 2 has hooked me on an irresistible mysteryEurogamer.net [Unofficial]·May 14·1 min readMultiplayer CompetitivePCSubnautica 2Xbox