Don’t Let the Players’ Goals Align: RPG Design and Meaningful Choice
The Angry GM | RPG Advice with Attitude [Unofficial]
June 9, 2026
Good gameplay starts when the players want more they can have. Whether you’re designing a game system, an adventure, an encounter, running a combat, or adjudicating a trap, you’ve got to understand why you can’t let the players’ goals align.
Discussion in the ATmosphere