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  "path": "/dont-let-the-players-goals-align/",
  "publishedAt": "2026-06-09T15:00:27.000Z",
  "site": "https://theangrygm.com",
  "tags": [
    "Archive of Columns and Features",
    "Hack Your F$&%ing Game"
  ],
  "textContent": "Good gameplay starts when the players want more they can have. Whether you’re designing a game system, an adventure, an encounter, running a combat, or adjudicating a trap, you’ve got to understand why you can’t let the players’ goals align.",
  "title": "Don’t Let the Players’ Goals Align: RPG Design and Meaningful Choice"
}