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Subnautica 2 Blueprints: Full Recipe and Unlock Reference (Early Access)

All Things How May 19, 2026
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Blueprints in Subnautica 2 gate nearly every tool, vehicle part, and base component on Proteus. Most unlock automatically the first time you pick up the required ingredients, while the more advanced gear demands that you scan fragments scattered through wrecks, colonist camps, and alien ruins, or that you find a Recipe Data Card.

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Quick answer: open the PDA and check the Blueprints tab next to Inventory and Signals. Items marked complete are craftable at the Fabricator, Processor, or Habitat Builder. Anything still locked needs more scans, a Data Card, or a missing ingredient.

Image credit: Unknown Worlds Entertainment (via YouTube/@WoW Quests)


How blueprints unlock in Subnautica 2

Three mechanics drive every unlock in the Early Access build. Pick up each ingredient for a recipe at least once, and the blueprint appears on its own. Scan fragments of an existing object with the Scanner, and you'll fill a progress bar that takes one to three distinct scans to complete. Grab a Recipe Data Card from a point of interest, and the item unlocks immediately.

Scanning a duplicate fragment after a blueprint is already complete refunds one Titanium, so it's worth sweeping wrecks even after a recipe is finished. The Survival Multitool, Scanner, Basic Battery, Basic Fins, Air Bladder, and Distraction Flare are all available in the Fabricator from the start.


Personal equipment

Blueprint Recipe Unlock
Rebreather Fiber Mesh x2, System Chip x1 Scan wreckage
Basic Fins Rubber x2, Fiber x2 Default
Improved Fins Basic Fins x1, Fiber Mesh x2, Conduit Crystal x2 Ingredient pickup
Standard Air Tank Titanium x2, Rubber x1, Silver x2 Ingredient pickup
High Capacity Air Tank Standard Air Tank x1, Plasteel Ingot x1 Blueprint cache at -351319, 457445, -8868
Ultra High Capacity Air Tank High Capacity Air Tank x1, Troilite x3, Atacamite x3 Not obtainable in current Early Access survival
Image credit: Unknown Worlds Entertainment (via YouTube/@WoW Quests)

Tools

Tool fragments cluster around the Welcome Center and the wrecks within a few hundred meters of the Lifepod. The Habitat Builder is the single most important early scan because it gates every base piece, including the Fabricator and Corridor blueprints, which both unlock automatically once two Habitat Builder fragments are scanned.

Tool Recipe Where to scan
Survival Multitool Titanium x3 Default in Fabricator
Scanner Titanium x2, Quartz x2, Basic Battery x1 Default in Fabricator
Flashlight Titanium x2, Quartz x1, Basic Battery x1 Small cave under the Lifepod; debris 32m east of Lifepod
Habitat Builder Titanium x2, Glass x1, Basic Battery x1, Copper Wire x1 Crate near Welcome Center sign; beneath the Welcome Center floor
Repair Tool Titanium Ingot x1, Wiring Kit x1, Basic Battery x1, Sulfur x1 Wreckage scan
Sonic Resonator Basic Battery x1, Titanium Ingot x2, Lead x2, Wiring Kit x1 Old Habitat, ~400m north of Lifepod (two scans inside)
Wakemaker Silver x1, Wiring Kit x1, Grease x1, Basic Battery x1 Northeast of Lifepod in crates and small caves (~120โ€“200m)
Air Bladder Titanium x2, Rubber x1 Default
Feedback Resonator Sonic Resonator x1, Enameled Glass x2, Conduit Crystal x2, Strontium x2 Cicada Wreck Therapy Room, ~2,042m east of Lifepod

Basic materials and electronics

Most resource recipes are automatic. Carry one of each ingredient back to a Fabricator and the blueprint pops. A handful of these recipes have alternate versions at the Processor that are usually more efficient once you've built one.

Material Fabricator recipe
Mild Acid Acidic Raion Pouch x2, Copper x1
Salvaged Titanium Metal Salvage x1 (yields 4)
Glass Quartz x2
Enameled Glass Glass x1, Creature Enamel x1
Fiber Fibrous Pulp x2
Fiber Mesh Fiber x2, Strong Acid x1
Rubber Lucifer Rotsac x2
Grease Lucifer Rotsac x1
Basic Battery Copper x2, Acidic Raion Pouch x1
Advanced Battery Conduit Crystal x1, Strong Acid x1, Silver Ingot x1
Copper Wire Copper x2
Power Cell Basic Battery x2, Strong Acid x1, Salt x1
Entangled Power Cell Conduit Crystal x1, Strong Acid x1, Gold Ingot x1, Troilite x1
Wiring Kit Silver x1, Copper Wire x1
Advanced Wiring Kit Wiring Kit x1, Gold x1, Sulfur x1
System Chip Wiring Kit x1, Quartz x2
Dedicated Core Advanced Wiring Kit x1, Quartz x2, Strong Acid x1
Image credit: Unknown Worlds Entertainment (via YouTube/@WoW Quests)

Food, water, and consumables

Cooked fish recipes unlock the first time you fabricate them, and Prepared Meals offer larger food, water, and health bonuses at the cost of multi-ingredient recipes. The two first aid kits are the only healing items in the build.

Item Effect Recipe
Water +40 Water Water Slug x1
Isotonic Water +55 Water Flash Slug x1, Salt x1
Sugar of Saturn +10 Food Lead x1, Salt x1
Halfmoon Jerky +40 Food Halfmoon x2, Salt x1
Hoverthorn Souvlaki +40 Food Hoverthorn x3, Salt x1
Cherimoya Chutney +40 Food Cherimoya Rotsac x2, Sugar of Saturn x1
Threemoon Temaki +60 Food, +15 Health Halfmoon x1, Harvestmoon x1, Bluemoon x1, Fibrous Pulp x1
Pavlova +80 Food, +70 Water, +10 Health Deepwing Egg Clump x1, Sugar of Saturn x1, Cherimoya Rotsac x1
Nutrient Block +40 Food Biofuel Block x1, Salt x1
Coral Mash +65 Food Coral Shavings x3, Sugar of Saturn x1
Basic First Aid Kit +50 Health Fiber x1
Enhanced First Aid Kit +100 Health Fiber x1, Medical Gel Sac x1
Distraction Flare Lures creatures Titanium x1, Quartz x1

Cooked Halfmoon, Harvestmoon, Bluemoon, Quadrate, Geordie, Electric Geordie, Hoverthorn, Black Hoverthorn, and Pneuma each take one of the matching fish and produce a single cooked ration worth +25 to +40 Food. Oily Salad takes Fibrous Pulp x2 for +20 Food.


Processor recipes

The Processor unlocks at the same time as the Fabricator's base blueprint chain. It handles ingots, refined elements, biofuel, and alternate recipes for items you can already make at the Fabricator, usually with better yield.

Output Input Time
Titanium Ingot Titanium x3 0:30
Copper Ingot Copper x3 0:30
Silver Ingot Silver x3 1:00
Gold Ingot Gold x3 1:00
Plasteel Ingot Titanium Ingot x2, Lithium x1 2:00
Mangalloy Ingot Three-ingredient Axum alloy 0:30
Germanium (from Silver) Argentine Silver Ore x2 2:00
Germanium (from Lead) Galena Lead Ore x2 2:00
Strontium Celestine x2 0:30
Strong Acid Sulfur x2 (or Sulfur x1 + Gold x1) 0:30โ€“1:00
Biofuel Block (Fibrous Pulp) Fibrous Pulp x5 2:00
Biofuel Block (Pents) Pents x3 2:00
Biofuel Block (Crab Feces) Crab Feces x2 2:00
Glass (from Salt) Salt x2 2:00
Water (from Fibrous Pulp) Fibrous Pulp x3 0:30
Grease (from Halfmoons) Halfmoon x2 2:00
First Aid (from Medical Gel) Medical Gel x1 0:30
Mild Acid (at Processor) Acidic Raion x2 0:30
Image credit: Unknown Worlds Entertainment (via YouTube/@WoW Quests)

Habitat Builder: base pieces and interiors

The Habitat Builder menu splits into Standard Elements, Interior Facilities, Exterior Facilities, Utility, Cultivation, and Furniture & Decor. The opening loop of base building only needs Titanium, Quartz, and Copper, with Copper Wire and Glass for the more advanced pieces.

Structure Recipe Notes
Corridor Titanium x2 Auto-unlocks with Habitat Builder
Room Titanium x5 Expandable horizontally
Half Round Room Titanium x5, Glass x5 Observation/recreation
Moonpool Titanium x5 Required for Tadpole docking
Hatch Titanium x1, Quartz x1 Required entry point
Window Glass x1 Quartz glass panel
Nook Titanium x3, Glass x2 Upward-viewing window
Interior Wall Titanium x2 Cosmetic divider
Interior Arch Titanium x1 Cosmetic divider
Interior Door Titanium x3, Glass x1, Copper Wire x1 Draws 1 energy/sec
Ladder Titanium x2 Stack rooms vertically first
Fabricator Titanium x1, Copper x1, Quartz x1 Interior Facilities tab
Processor Titanium x2, Mild Acid x1, Copper Wire x1 Interior Facilities tab
Biolab Titanium x3, Copper Wire x1, Mild Acid x1 Active/Passive Biomod selection
Biobed Titanium x3, Glass x1, Copper Wire x1 Respawn point
Modification Station Titanium x2, Celestine x2, Copper x2 Tadpole upgrades
Battery Terminal Titanium x2, Quartz x2, Copper Wire x1 Recharges Basic/Advanced Batteries
Power Cell Terminal Titanium x3, Copper x3, Wiring Kit x1 Recharges Power Cells
Wall Locker Titanium x2 20 slots
Floor Locker Titanium x3, Quartz x1 30 slots
Tailing Chest Titanium x3 Decorative storage
Wall Rack Titanium x1, Copper x1 Tool/decor mount

Power generation

Power is the only mechanic that will reliably shut your base down. If the meter in the upper-left ticks below your draw, oxygen replenishment and every powered system goes offline. Each generator has a different placement rule.

Generator Recipe Output Placement
Solar Panel Titanium x1, Quartz x2 +1 to +8 e/sec Base exterior, shallow depth
Hydroelectric Turbine Titanium x3, Copper x3, Silver x3 +12 e/sec Inside natural underwater currents
Thermal Plant Titanium x3, Copper x3, Gold x3 +1 to +16 e/sec Near heat sources (Zezuran Desert, vents)
Bioreactor Titanium Ingot x2, Copper Ingot x2 +1 to +20 e/sec Base interior, fed with biofuel
Power Transmitter Titanium x1, Copper x1 Relay only Chains remote generators to the base
Power Storage Germanium Ingot x1, Titanium x3 Battery buffer Found at Rosetta Stone tower and Hot Base

Hydroelectric Turbines are the most consistent mid-game option because a current's full effect radius pays out the maximum rate, and multiple turbines can sit inside the same current.

Image credit: Unknown Worlds Entertainment (via YouTube/@WoW Quests)


Vehicles and Tadpole modules

The Tadpole submersible is the only mobile vehicle in the current build. The Core Module is the actual craftable hull; the Dock and Vehicle Fabricator attach to a Moonpool.

Component Recipe
Tadpole Core Module Titanium Ingot x2, Glass x1, System Chip x1, Power Cell x1
Tadpole Dock Titanium Ingot x2, Silver Ingot x1, Copper Wire x2
Vehicle Fabricator Titanium Ingot x2, Copper Ingot x1, Glass x2
Engine Efficiency Upgrade Recipe Data Card at Alien Ruins Research Outpost
Cavitation Muffler Upgrade Reduces sound signature; unlocked via wreckage scan

Blueprint coordinates worth knowing

Most early-game blueprints sit within 500 meters of the Lifepod, with mid-game alien tech clustered around the Karakorum region roughly 1,000โ€“2,000 meters east. Coordinates are listed as X, Y, Z in-game and remain stable across saves.

Blueprint Location Coordinates
Flashlight Cave under Lifepod -337995, 433485, -3343
Habitat Builder Welcome Center sign crate -332634, 441264, -913
Sonic Resonator Old Habitat entrance -337470, 393080, -5580
Beacon Old Habitat interior -337912, 395675, -5415
Biobed Camp One -323736, 409359, -1684
Bioreactor Cicada Wreck Lander Garage -309234, 408373, -6540
Hydroelectric Turbine Abandoned outpost roof 320646, 402318, -2952
Thermal Plant Cavern near Blackbox โ€“ Zip -303294, 451415, -30764
Power Storage Rosetta Stone tower -213905, 449890, -13244
Floor Locker Colonist Bunker (Quaker's Meetinghouse) -321933, 448937, -4267
Lab Chair Needler Nest -203476, 447174, -20868
Modification Station Cicada Wreck, behind Feedback Resonator -133592, 450448, -20856
Feedback Resonator Cicada Wreck (Therapy Room) -134712, 449873, -20629
High Capacity Air Tank cache Deep wreckage -351319, 457445, -8868
Image credit: Unknown Worlds Entertainment (via YouTube/@WoW Quests)

Furniture, decor, and posters

Decor items are almost entirely Titanium-only and unlock from a single scan inside colonist camps, Tailings Village, the Tadpole Pens, and the Alien Ruins Research Outpost. The most common pieces include Dining Chair, Dining Table, Single Bed (Titanium x2, Fiber x3), Stool (Titanium x1, Rubber x1), Lab Chair (Titanium x2), and Pioneer Program Poster (Titanium x1, found inside the large plateaus wreck north of the Lifepod).

Axum and Tailing variants come from alien and colonist sites respectively. Axum Wall Lamp (Celestine x1, Titanium x1) and the Axum jars in three sizes use Glass plus 1โ€“3 Copper. Coral Jar (Coral Shavings x2) and Small Coral Jar (Coral Shavings x1) come from the Tailings Village.


Verifying an unlock

An unlocked blueprint shows up as fully colored in the PDA's Blueprints tab and appears in the matching Fabricator, Processor, or Habitat Builder menu. Partially scanned blueprints display a progress fraction, such as 1/2 or 2/3 with a hologram preview. If a recipe still won't appear after picking up every ingredient, drop and re-pick a single unit at the Fabricator to force the unlock check.

Recipe Data Cards trigger an immediate unlock notification when collected. Look for a horizontal white container with a chip hologram floating above it inside alien outposts and wrecks.


Common reasons a blueprint won't unlock

  • You scanned the same fragment twice. Each blueprint needs distinct fragments, not repeat scans of one object.
  • The ingredient was consumed before reaching a Fabricator. Auto-unlock checks happen at pickup; if you already had it stored, the unlock should be retroactive once you return to your inventory.
  • The item is gated behind a Recipe Data Card and has no scannable fragments in the world.
  • The blueprint is listed as N/A in survival for the current Early Access build, like the Ultra High Capacity Air Tank.

Subnautica 2 is in Early Access on the Epic Games Store, so recipes, ingredient counts, and fragment placements can shift between patches. When something looks off in your PDA, a quick check against the current Habitat Builder menu will usually confirm whether the recipe moved tabs or temporarily left the build.

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