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Fluff of Fortitude in Neverness to Everness - Stats, Skill, and How to Get It

All Things How May 1, 2026
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Fluff of Fortitude is an S-rank Plasma Arc in Neverness to Everness, handed out as a Hunter Guild commemorative weapon through the Circle Bounty track. Its appeal is simple: a flat damage multiplier that doesn't depend on stacks, energy, or specific combo windows, plus an ATK% substat that pairs cleanly with most Plasma DPS characters.

Quick answer: Fluff of Fortitude grants +22% DMG at base, rising to +28% against enemies below 50% HP. Max stats reach 512 base ATK and 27.5% ATK substat at level 80. It's earned through Circle Bounty rewards.

Image credit: Perfect World Games (via YouTube/@IWinToLoseGaming)


Core stats and identity

The Arc carries the flavor description "Hunter Guild Commemorative Arc: So fluffy!" and sits in the Plasma category, meaning it's intended for Plasma-element wielders. Its substat is ATK%, which is the most universally useful sub-stat for damage dealers since it scales with character ATK and most team buffs.

Field Value
Rarity S-Rank (5★)
Arc Type Plasma
Base ATK (Lv.1) 33
Max Base ATK (Lv.80) 512
Substat ATK%
Max Substat 27.5%
Skill Jawbreaker's Candy
Source Circle Bounty Reward

Jawbreaker's Candy skill effect

The Arc's skill, Jawbreaker's Candy, applies a flat DMG bonus to the wearer. The bonus has two tiers: a baseline value that's always active, and a higher value that triggers when the target's HP drops below 50%. There are no stacks, durations, or activation conditions beyond the HP threshold, which makes it one of the easier S-rank Arc effects to use in practice.

Refinement (called Mixing in-game) raises both numbers. Going from R1 to R5 takes the base buff from +22% to +38%, and the execute-phase buff from +28% all the way to +52%.

Refinement Base DMG buff vs. Enemies below 50% HP
R1 +22% +28%
R2 +26% +34%
R3 +30% +40%
R4 +34% +46%
R5 +38% +52%
Image credit: Perfect World Games (via YouTube/@IWinToLoseGaming)

Level scaling

Base ATK and the ATK% substat both grow as you level the Arc and break through ascension caps. The substat plateaus at 27.5% once you cross level 70, while base ATK keeps climbing to 512 at level 80.

Level Base ATK ATK Substat
1 33 11%
20 137 13.8%
30 203 16.5%
40 269 19.2%
50 336 22%
60 402 24.8%
70 469 27.5%
80 512 27.5%

Ascension materials

Breakthrough costs scale with rarity tier of the materials. Iron-tier mats cover the early ascensions, Silver covers the middle, and Golden mats finish the climb. Numerals are paired one-to-one with Appleseeds at every step, and Beetle Coins are the universal currency drain.

Ascension Cost Stat gain
20 → 30 20,000 Beetle Coin, 4 Iron Appleseed, 4 Blurred Numeral +21 ATK, 13.75% ATK
30 → 40 40,000 Beetle Coin, 10 Iron Appleseed, 10 Blurred Numeral +43 ATK, 16.5% ATK
40 → 50 60,000 Beetle Coin, 6 Silver Appleseed, 6 Unsolved Numeral +66 ATK, 19.25% ATK
50 → 60 80,000 Beetle Coin, 12 Silver Appleseed, 12 Unsolved Numeral +89 ATK, 22% ATK
60 → 70 100,000 Beetle Coin, 6 Golden Appleseed, 6 Distorted Numeral +112 ATK, 24.75% ATK
70 → 80 120,000 Beetle Coin, 12 Golden Appleseed, 12 Distorted Numeral +135 ATK, 27.5% ATK

Total to fully ascend: 420,000 Beetle Coin, 14 Iron Appleseed, 14 Blurred Numeral, 18 Silver Appleseed, 18 Unsolved Numeral, 18 Golden Appleseed, and 18 Distorted Numeral.

Image credit: Perfect World Games (via YouTube/@IWinToLoseGaming)


How to get Fluff of Fortitude

The Arc is a Circle Bounty reward, which is the game's seasonal progression track. You earn it by completing Circle Bounty objectives rather than pulling from a banner, so it's effectively a free S-rank weapon for any account that progresses through that system. Refinement copies come from the same track as you accumulate progress over multiple seasons.

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Because it's a track reward, refining Fluff of Fortitude to R5 takes time across seasons. Don't expect to max it from a single Circle Bounty pass.


Best characters to equip it on

Fluff of Fortitude is locked to Plasma users in practice. The current Plasma roster that benefits most directly from a flat DMG buff plus ATK% includes:

  • Hathor — Plasma DPS who can take advantage of the sub-50% HP execute window during longer boss phases.
  • Nanally — Plasma main carry; the always-on +22% DMG works regardless of energy or combo state.
  • Aurelia — Plasma A-rank who scales well with ATK% substats early on.

The execute clause (below 50% HP) makes the Arc strongest in fights where enemies sit in low-HP states for meaningful windows, such as elite mobs and boss back-halves. Against trash mobs that die instantly, only the base +22% DMG matters in practice.

Image credit: Perfect World Games (via YouTube/@IWinToLoseGaming)


When it makes sense to use

If you're running a Plasma damage dealer and don't have a signature 5★ Arc tailored to that character, Fluff of Fortitude is a strong neutral pick. The skill has no uptime management, no stack-building, and no positional requirement, so it works well for newer players still learning rotations. Players chasing absolute ceiling on a Plasma DPS may eventually swap to a character-specific Arc, but as a free-to-play reference weapon, it covers the role cleanly across early, mid, and late game.

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