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  "description": "A free S-rank Plasma Arc with a flat damage buff that scales harder against low-HP enemies.",
  "path": "/fluff-of-fortitude-in-neverness-to-everness-stats-skill-and-how-to-get-it/",
  "publishedAt": "2026-05-01T06:01:59.000Z",
  "site": "https://allthings.how",
  "tags": [
    "@IWinToLoseGaming"
  ],
  "textContent": "Fluff of Fortitude is an S-rank Plasma Arc in Neverness to Everness, handed out as a Hunter Guild commemorative weapon through the Circle Bounty track. Its appeal is simple: a flat damage multiplier that doesn't depend on stacks, energy, or specific combo windows, plus an ATK% substat that pairs cleanly with most Plasma DPS characters.\n\n⚡\n\nQuick answer: Fluff of Fortitude grants +22% DMG at base, rising to +28% against enemies below 50% HP. Max stats reach 512 base ATK and 27.5% ATK substat at level 80. It's earned through Circle Bounty rewards.\n\nImage credit: __Perfect World Games (via YouTube/@IWinToLoseGaming)__\n\n* * *\n\n### Core stats and identity\n\nThe Arc carries the flavor description \"Hunter Guild Commemorative Arc: So fluffy!\" and sits in the Plasma category, meaning it's intended for Plasma-element wielders. Its substat is ATK%, which is the most universally useful sub-stat for damage dealers since it scales with character ATK and most team buffs.\n\nField| Value\n---|---\nRarity| S-Rank (5★)\nArc Type| Plasma\nBase ATK (Lv.1)| 33\nMax Base ATK (Lv.80)| 512\nSubstat| ATK%\nMax Substat| 27.5%\nSkill| Jawbreaker's Candy\nSource| Circle Bounty Reward\n\n* * *\n\n### Jawbreaker's Candy skill effect\n\nThe Arc's skill, Jawbreaker's Candy, applies a flat DMG bonus to the wearer. The bonus has two tiers: a baseline value that's always active, and a higher value that triggers when the target's HP drops below 50%. There are no stacks, durations, or activation conditions beyond the HP threshold, which makes it one of the easier S-rank Arc effects to use in practice.\n\nRefinement (called Mixing in-game) raises both numbers. Going from R1 to R5 takes the base buff from +22% to +38%, and the execute-phase buff from +28% all the way to +52%.\n\nRefinement| Base DMG buff| vs. Enemies below 50% HP\n---|---|---\nR1| +22%| +28%\nR2| +26%| +34%\nR3| +30%| +40%\nR4| +34%| +46%\nR5| +38%| +52%\nImage credit: __Perfect World Games (via YouTube/@IWinToLoseGaming)__\n\n* * *\n\n### Level scaling\n\nBase ATK and the ATK% substat both grow as you level the Arc and break through ascension caps. The substat plateaus at 27.5% once you cross level 70, while base ATK keeps climbing to 512 at level 80.\n\nLevel| Base ATK| ATK Substat\n---|---|---\n1| 33| 11%\n20| 137| 13.8%\n30| 203| 16.5%\n40| 269| 19.2%\n50| 336| 22%\n60| 402| 24.8%\n70| 469| 27.5%\n80| 512| 27.5%\n\n* * *\n\n### Ascension materials\n\nBreakthrough costs scale with rarity tier of the materials. Iron-tier mats cover the early ascensions, Silver covers the middle, and Golden mats finish the climb. Numerals are paired one-to-one with Appleseeds at every step, and Beetle Coins are the universal currency drain.\n\nAscension| Cost| Stat gain\n---|---|---\n20 → 30| 20,000 Beetle Coin, 4 Iron Appleseed, 4 Blurred Numeral| +21 ATK, 13.75% ATK\n30 → 40| 40,000 Beetle Coin, 10 Iron Appleseed, 10 Blurred Numeral| +43 ATK, 16.5% ATK\n40 → 50| 60,000 Beetle Coin, 6 Silver Appleseed, 6 Unsolved Numeral| +66 ATK, 19.25% ATK\n50 → 60| 80,000 Beetle Coin, 12 Silver Appleseed, 12 Unsolved Numeral| +89 ATK, 22% ATK\n60 → 70| 100,000 Beetle Coin, 6 Golden Appleseed, 6 Distorted Numeral| +112 ATK, 24.75% ATK\n70 → 80| 120,000 Beetle Coin, 12 Golden Appleseed, 12 Distorted Numeral| +135 ATK, 27.5% ATK\n\nTotal to fully ascend: 420,000 Beetle Coin, 14 Iron Appleseed, 14 Blurred Numeral, 18 Silver Appleseed, 18 Unsolved Numeral, 18 Golden Appleseed, and 18 Distorted Numeral.\n\nImage credit: __Perfect World Games (via YouTube/@IWinToLoseGaming)__\n\n* * *\n\n### How to get Fluff of Fortitude\n\nThe Arc is a Circle Bounty reward, which is the game's seasonal progression track. You earn it by completing Circle Bounty objectives rather than pulling from a banner, so it's effectively a free S-rank weapon for any account that progresses through that system. Refinement copies come from the same track as you accumulate progress over multiple seasons.\n\n📌\n\nBecause it's a track reward, refining Fluff of Fortitude to R5 takes time across seasons. Don't expect to max it from a single Circle Bounty pass.\n\n* * *\n\n### Best characters to equip it on\n\nFluff of Fortitude is locked to Plasma users in practice. The current Plasma roster that benefits most directly from a flat DMG buff plus ATK% includes:\n\n  * **Hathor** — Plasma DPS who can take advantage of the sub-50% HP execute window during longer boss phases.\n  * **Nanally** — Plasma main carry; the always-on +22% DMG works regardless of energy or combo state.\n  * **Aurelia** — Plasma A-rank who scales well with ATK% substats early on.\n\n\n\nThe execute clause (below 50% HP) makes the Arc strongest in fights where enemies sit in low-HP states for meaningful windows, such as elite mobs and boss back-halves. Against trash mobs that die instantly, only the base +22% DMG matters in practice.\n\nImage credit: __Perfect World Games (via YouTube/@IWinToLoseGaming)__\n\n* * *\n\n### When it makes sense to use\n\nIf you're running a Plasma damage dealer and don't have a signature 5★ Arc tailored to that character, Fluff of Fortitude is a strong neutral pick. The skill has no uptime management, no stack-building, and no positional requirement, so it works well for newer players still learning rotations. Players chasing absolute ceiling on a Plasma DPS may eventually swap to a character-specific Arc, but as a free-to-play reference weapon, it covers the role cleanly across early, mid, and late game.",
  "title": "Fluff of Fortitude in Neverness to Everness - Stats, Skill, and How to Get It",
  "updatedAt": "2026-05-01T06:02:01.600Z"
}