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Every ARC Raiders Blueprint — Full List, Crafting Recipes, and Where to Find Them

All Things How April 8, 2026
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Blueprints are the backbone of ARC Raiders' crafting economy. Each one permanently unlocks a recipe at your Raider Den workbench, letting you reliably produce weapons, mods, augments, grenades, mines, and utility items instead of gambling on random loot drops. They are Epic-quality items worth 5,000 Coins apiece, and many of the most powerful ones only appear during specific Dynamic Events or on certain maps. The in-game blueprint grid currently tracks 75 slots, though only about 72 are confirmed obtainable. A handful of additional blueprints — Canto, Surge Coil, and Dolabra — have been added through updates and condition-specific events.

Quick answer: There are 75 blueprint slots visible in the inventory grid. Roughly 72 are currently obtainable through scavenging, quests, Trials, and Dynamic Events. Three slots remain unfilled and are widely believed to correspond to Silencer III, Horizontal Grip, and Kinetic Converter, none of which have confirmed drop methods yet.

Image credit: Embark Studios (via YouTube/@LEWiS)


How Blueprints Work in ARC Raiders

When you pick up a blueprint during a raid, you must extract it safely back to Speranza before you can use it. Once there, open your inventory, select the blueprint, and choose "Learn and Consume." The item is destroyed, and the recipe is permanently added to your crafting options at the appropriate workbench. You cannot learn blueprints mid-raid. If you find a rare one, heading straight for extraction is almost always the right call.

Learning a blueprint is a one-time action. Duplicate blueprints still sell for 5,000 Coins each, or you can drop them for squadmates who haven't unlocked the recipe. Trials are a surprisingly efficient way to earn blueprints — most scavengeable blueprints can also appear as Trial rewards. Keep in mind that choosing to go on an Expedition at the end of a season wipes all learned blueprints from your account, so plan accordingly.

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Blueprints for rare and Epic items drop more frequently during double Major Map Conditions. Raiding during events like Night Raid, Locked Gate, or Electromagnetic Storm meaningfully improves your chances of finding high-tier recipes.

When you pick up a blueprint during a raid, you must extract safely back to Speranza before you can use it | Image credit: Embark Studios (via YouTube/@Quick Tips)


Where Different Blueprint Types Spawn

Not every container can drop every blueprint. The loot pool is filtered by container type, map, and active map condition. Here's the general breakdown of where to look.

Blueprint Category Primary Container Type
Weapons & gun parts Raider Containers
Explosives (grenades, mines) Industrial Containers
Medical items (Vita Shot, Defibrillator) Medical Containers
Augments Security Containers (rarely Medical)
Utilities (Barricade Kit, Remote Raider Flare) Electrical Containers
Mods (grips, stocks, silencers, mags) Residential Containers

ARC Surveyors can also drop blueprints at random. Some items like the Tempest are exceptions to the normal container rules — it spawns in Residential Containers and First Wave Caches rather than Raider Containers despite being a weapon.

Not every container can drop every blueprint | Image credit: Embark Studios (via YouTube/@The Gaming Merchant)


Complete ARC Raiders Blueprint List

The table below covers every confirmed blueprint, organized alphabetically. It includes the item type, crafting materials, and where or how to obtain each one. Condition-locked blueprints are marked with the specific Dynamic Event required.

Name Type Recipe Materials How to Obtain
Angled Grip II Mod 2× Mechanical Components, 3× Duct Tape Random drop, any map
Angled Grip III Mod 2× Mod Components, 5× Duct Tape Electromagnetic Storm / Locked Gate / Night Raid
Anvil Weapon 5× Mechanical Components, 5× Simple Gun Parts Random drop, any map
Anvil Splitter Mod 2× Mod Components, 3× Processor Random drop
Aphelion Weapon 3× Magnetic Accelerator, 3× Complex Gun Parts, 1× Matriarch Reactor Random drop on Stella Montis only
Barricade Kit Quick Use 1× Mechanical Components Random drop, any map
Bettina Weapon 3× Advanced Mechanical Components, 3× Heavy Gun Parts, 3× Canister Random drop, any map
Blaze Grenade Grenade 1× Explosive Compound, 2× Oil Random drop, any map
Blue Light Stick Quick Use 3× Chemicals Random drop, any map
Bobcat Weapon 3× Advanced Mechanical Components, 3× Light Gun Parts Locked Gate / Hurricane only
Burletta Weapon 3× Mechanical Components, 3× Simple Gun Parts Quest reward — Industrial Espionage
Canto Weapon Hurricane only (First Wave Cache)
Combat Mk. 3 (Aggressive) Augment 2× Advanced Electrical Components, 3× Processor Stella Montis / The Blue Gate
Combat Mk. 3 (Flanking) Augment 2× Advanced Electrical Components, 3× Processor Stella Montis / The Blue Gate
Compensator II Mod 2× Mechanical Components, 4× Wires Random drop, any map
Compensator III Mod 2× Mod Components, 8× Wires Electromagnetic Storm / Locked Gate / Night Raid
Complex Gun Parts Material 2× Light Gun Parts, 2× Medium Gun Parts, 2× Heavy Gun Parts Random drop, Security Containers
Deadline Mine 3× Explosive Compound, 2× ARC Circuitry Stella Montis only
Defibrillator Quick Use 9× Plastic Parts, 1× Moss Random drop, any map
Dolabra Weapon 3× Shredder Gyro, 3× Magnetic Accelerator, 2× Vaporizer Regulator Drops from ARC Assessor during Close Scrutiny
Equalizer Weapon 3× Magnetic Accelerator, 3× Complex Gun Parts, 1× Queen Reactor Harvester event reward
Explosive Mine Mine 1× Explosive Compound, 1× Sensors Random drop, any map
Extended Barrel Mod 2× Mod Components, 8× Wires Electromagnetic Storm / Locked Gate / Night Raid
Extended Light Mag II Mod 2× Mechanical Components, 3× Steel Spring Random drop, any map
Extended Light Mag III Mod 2× Mod Components, 5× Steel Spring Electromagnetic Storm / Locked Gate / Night Raid
Extended Medium Mag II Mod 2× Mechanical Components, 3× Steel Spring Random drop, any map
Extended Medium Mag III Mod 2× Mod Components, 5× Steel Spring Electromagnetic Storm / Locked Gate / Night Raid
Extended Shotgun Mag II Mod 2× Mechanical Components, 3× Steel Spring Random drop, any map
Extended Shotgun Mag III Mod 2× Mod Components, 5× Steel Spring Electromagnetic Storm / Locked Gate / Night Raid
Fireworks Box Quick Use 1× Explosive Compound, 3× Pop Trigger Cold Snap event only
Gas Mine Mine 4× Chemicals, 2× Rubber Parts Stella Montis only
Green Light Stick Quick Use 3× Chemicals Random drop, any map
Heavy Gun Parts Material 4× Simple Gun Parts Random drop, Raider Containers
Hullcracker Weapon 1× Magnetic Accelerator, 3× Heavy Gun Parts, 1× Exodus Modules Quest reward — The Major's Footlocker
Il Toro Weapon 5× Mechanical Components, 6× Simple Gun Parts Random drop, any map
Jolt Mine Mine 1× Electrical Components, 1× Battery Random drop, any map
Jupiter Weapon 3× Magnetic Accelerator, 3× Complex Gun Parts, 1× Queen Reactor Harvester event reward
Launcher Ammo Ammo 5× Metal Parts, 1× Crude Explosives Quest reward — The Major's Footlocker (not shown in grid)
Light Gun Parts Material 4× Simple Gun Parts Random drop, Raider Containers
Lightweight Stock Mod 2× Mod Components, 5× Duct Tape Electromagnetic Storm / Locked Gate / Night Raid
Looting Mk. 3 (Safekeeper) Augment 2× Advanced Electrical Components, 3× Processor Random drop, any map
Looting Mk. 3 (Survivor) Augment 2× Advanced Electrical Components, 3× Processor Random drop, any map
Lure Grenade Grenade 1× Speaker Component, 1× Electrical Components Quest reward — Greasing Her Palms
Medium Gun Parts Material 4× Simple Gun Parts Random drop, Raider Containers
Muzzle Brake II Mod 2× Mechanical Components, 4× Wires Random drop, any map
Muzzle Brake III Mod 2× Mod Components, 8× Wires Electromagnetic Storm / Locked Gate / Night Raid
Osprey Weapon 2× Advanced Mechanical Components, 3× Medium Gun Parts, 7× Wires Random drop, any map
Padded Stock Mod 2× Mod Components, 5× Duct Tape Electromagnetic Storm / Locked Gate / Night Raid / Hidden Bunker
Pulse Mine Mine 1× Crude Explosives, 1× Wires Stella Montis only
Red Light Stick Quick Use 3× Chemicals Random drop, any map
Remote Raider Flare Quick Use 2× Chemicals, 4× Rubber Parts Random drop, any map
Seeker Grenade Grenade 1× Crude Explosives, 2× ARC Alloy Stella Montis only
Shotgun Choke II Mod 2× Mechanical Components, 4× Wires Random drop, any map
Shotgun Choke III Mod 2× Mod Components, 8× Wires Electromagnetic Storm / Locked Gate / Night Raid
Shotgun Silencer Mod 2× Mod Components, 8× Wires Electromagnetic Storm / Locked Gate / Night Raid / Hidden Bunker
Showstopper Grenade 1× Advanced Electrical Components, 1× Voltage Converter Random drop, any map
Silencer I Mod 2× Mechanical Components, 4× Wires Random drop, any map
Silencer II Mod 2× Mod Components, 8× Wires Random drop, any map
Smoke Grenade Grenade 14× Chemicals, 1× Canister Random drop, any map
Snap Hook Utility 2× Power Rod, 3× Rope, 1× Exodus Modules Electromagnetic Storm only
Stable Stock II Mod 2× Mechanical Components, 3× Duct Tape Random drop, any map
Stable Stock III Mod 2× Mod Components, 5× Duct Tape Electromagnetic Storm / Locked Gate / Night Raid
Surge Coil Utility Electromagnetic Storm only
Tactical Mk. 3 (Defensive) Augment 2× Advanced Electrical Components, 3× Processor Stella Montis / The Blue Gate
Tactical Mk. 3 (Healing) Augment 2× Advanced Electrical Components, 3× Processor Stella Montis / The Blue Gate
Tactical Mk. 3 (Revival) Augment 2× Advanced Electrical Components, 3× Processor Stella Montis / The Blue Gate
Tagging Grenade Grenade 1× Electrical Components, 1× Sensors Random drop, any map
Tempest Weapon 3× Advanced Mechanical Components, 3× Medium Gun Parts, 3× Canister Night Raid / Hurricane only
Torrente Weapon 2× Advanced Mechanical Components, 3× Medium Gun Parts, 6× Steel Spring Random drop, any map
Trailblazer Grenade 1× Explosive Compound, 1× Synthesized Fuel Stella Montis only
Trigger 'Nade Grenade 2× Crude Explosives, 1× Processor Quest reward — Sparks Fly (also scavengeable)
Venator Weapon 2× Advanced Mechanical Components, 3× Medium Gun Parts, 5× Magnet Random drop, any map
Vertical Grip II Mod 2× Mechanical Components, 3× Duct Tape Random drop, any map
Vertical Grip III Mod 2× Mod Components, 5× Duct Tape Electromagnetic Storm / Locked Gate / Night Raid
Vita Shot Quick Use 2× Antiseptic, 1× Syringe Random drop, any map
Vita Spray Quick Use 3× Antiseptic, 1× Canister Random drop, any map (also quest — Worth Your Salt)
Vulcano Weapon 1× Magnetic Accelerator, 3× Heavy Gun Parts, 1× Exodus Modules Hidden Bunker / Hurricane only
Wolfpack Grenade 2× Explosive Compound, 2× Sensors Night Raid only
Yellow Light Stick Quick Use 3× Chemicals Random drop, any map

Note: The Launcher Ammo blueprint is tied to the Hullcracker quest but does not appear as a separate entry in the in-game blueprint grid. The Renegade weapon also does not require a blueprint — it unlocks automatically at Gunsmith level 3.


Event-Locked and Map-Specific Blueprints

Several of the most desirable blueprints in ARC Raiders are gated behind specific Dynamic Events or maps. Missing these conditions means you simply cannot find these recipes, no matter how many containers you open.

Dynamic Event / Condition Exclusive Blueprints
Night Raid Tempest, Wolfpack
Locked Gate Bobcat
Hidden Bunker Vulcano
Hurricane Bobcat, Canto, Tempest, Vulcano
Harvester Equalizer, Jupiter
Cold Snap Fireworks Box
Electromagnetic Storm Snap Hook, Surge Coil
Close Scrutiny Dolabra
Stella Montis (any condition) Aphelion, Deadline, Gas Mine, Pulse Mine, Seeker Grenade, Trailblazer

Most Tier III mods — Angled Grip III, Compensator III, Extended Barrel, Lightweight Stock, Muzzle Brake III, Padded Stock, Shotgun Choke III, Shotgun Silencer, Stable Stock III, and Vertical Grip III — require an active Electromagnetic Storm, Locked Gate, or Night Raid condition to appear. Some of these also drop during Hidden Bunker.

The Equalizer and Jupiter blueprints deserve special mention. Both come exclusively from completing the Harvester event puzzle while the Queen is active. You can kill the Queen first, but other players may finish the puzzle before you. The drop between the two is random, and getting one over the other repeatedly is common — trading duplicates with other raiders is a practical workaround.

The Equalizer and Jupiter blueprints come exclusively from completing the Harvester event puzzle while the Queen is active | Image credit: Embark Studios (via Arc Raiders wiki)


Quest-Exclusive Blueprints

Four blueprints are initially obtained only through quest completion. Some of these can also appear as Trial rewards or scavenging drops after the quest is done.

Blueprint Quest Name
Hullcracker (+ Launcher Ammo) The Major's Footlocker
Burletta Industrial Espionage
Lure Grenade Greasing Her Palms
Trigger 'Nade Sparks Fly

The Vita Spray blueprint can also come from the Worth Your Salt quest, though it drops freely on all maps as well.


The Three Missing Blueprints

The in-game grid previously showed 77 total slots, but a patch reduced the visible count to 75 (with roughly 72 confirmed obtainable). Three empty positions remain, and no player has confirmed finding them. The leading candidates for these unfilled slots are Silencer III, Horizontal Grip, and Kinetic Converter. Some players have also speculated about the Anvil Splitter occupying one of the missing slots, though it already exists as a craftable blueprint in the current build.

There have been unverified claims that Embark Studios confirmed at least one blueprint has never been discovered by any player, potentially tied to an elaborate in-game puzzle. Nothing official has been confirmed on this front, and the community remains divided on whether these slots represent future content or hidden secrets.


Blueprints define your long-term progression in ARC Raiders. Once you learn a recipe, you can reliably craft that item whenever you have the materials, removing the frustration of hoping for the right drop from a locked room. Prioritize raiding during Dynamic Events if you're hunting specific condition-locked recipes, and always extract immediately when you find something rare. Duplicate blueprints still hold value as trade currency or a quick 5,000-Coin sale, so nothing goes to waste.

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