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  "description": "All 75 tracked blueprints in ARC Raiders, with materials, drop locations, and the three that remain missing.",
  "path": "/every-arc-raiders-blueprint-full-list-crafting-recipes-and-where-to-find-them/",
  "publishedAt": "2026-04-08T08:51:50.000Z",
  "site": "https://allthings.how",
  "tags": [
    "@LEWiS",
    "@Quick",
    "@The"
  ],
  "textContent": "Blueprints are the backbone of ARC Raiders' crafting economy. Each one permanently unlocks a recipe at your Raider Den workbench, letting you reliably produce weapons, mods, augments, grenades, mines, and utility items instead of gambling on random loot drops. They are Epic-quality items worth 5,000 Coins apiece, and many of the most powerful ones only appear during specific Dynamic Events or on certain maps. The in-game blueprint grid currently tracks 75 slots, though only about 72 are confirmed obtainable. A handful of additional blueprints — Canto, Surge Coil, and Dolabra — have been added through updates and condition-specific events.\n\n**Quick answer:** There are 75 blueprint slots visible in the inventory grid. Roughly 72 are currently obtainable through scavenging, quests, Trials, and Dynamic Events. Three slots remain unfilled and are widely believed to correspond to Silencer III, Horizontal Grip, and Kinetic Converter, none of which have confirmed drop methods yet.\n\nImage credit: __Embark Studios (via YouTube/@LEWiS)__\n\n* * *\n\n## How Blueprints Work in ARC Raiders\n\nWhen you pick up a blueprint during a raid, you must extract it safely back to Speranza before you can use it. Once there, open your inventory, select the blueprint, and choose \"Learn and Consume.\" The item is destroyed, and the recipe is permanently added to your crafting options at the appropriate workbench. You cannot learn blueprints mid-raid. If you find a rare one, heading straight for extraction is almost always the right call.\n\nLearning a blueprint is a one-time action. Duplicate blueprints still sell for 5,000 Coins each, or you can drop them for squadmates who haven't unlocked the recipe. Trials are a surprisingly efficient way to earn blueprints — most scavengeable blueprints can also appear as Trial rewards. Keep in mind that choosing to go on an Expedition at the end of a season wipes all learned blueprints from your account, so plan accordingly.\n\n⚠️\n\nBlueprints for rare and Epic items drop more frequently during double Major Map Conditions. Raiding during events like Night Raid, Locked Gate, or Electromagnetic Storm meaningfully improves your chances of finding high-tier recipes.\n\nWhen you pick up a blueprint during a raid, you must extract safely back to Speranza before you can use it | Image credit: __Embark Studios (via YouTube/@Quick Tips)__\n\n* * *\n\n## Where Different Blueprint Types Spawn\n\nNot every container can drop every blueprint. The loot pool is filtered by container type, map, and active map condition. Here's the general breakdown of where to look.\n\nBlueprint Category| Primary Container Type\n---|---\nWeapons & gun parts| Raider Containers\nExplosives (grenades, mines)| Industrial Containers\nMedical items (Vita Shot, Defibrillator)| Medical Containers\nAugments| Security Containers (rarely Medical)\nUtilities (Barricade Kit, Remote Raider Flare)| Electrical Containers\nMods (grips, stocks, silencers, mags)| Residential Containers\n\nARC Surveyors can also drop blueprints at random. Some items like the Tempest are exceptions to the normal container rules — it spawns in Residential Containers and First Wave Caches rather than Raider Containers despite being a weapon.\n\nNot every container can drop every blueprint | Image credit: __Embark Studios (via YouTube/@The Gaming Merchant)__\n\n* * *\n\n## Complete ARC Raiders Blueprint List\n\nThe table below covers every confirmed blueprint, organized alphabetically. It includes the item type, crafting materials, and where or how to obtain each one. Condition-locked blueprints are marked with the specific Dynamic Event required.\n\nName| Type| Recipe Materials| How to Obtain\n---|---|---|---\nAngled Grip II| Mod| 2× Mechanical Components, 3× Duct Tape| Random drop, any map\nAngled Grip III| Mod| 2× Mod Components, 5× Duct Tape| Electromagnetic Storm / Locked Gate / Night Raid\nAnvil| Weapon| 5× Mechanical Components, 5× Simple Gun Parts| Random drop, any map\nAnvil Splitter| Mod| 2× Mod Components, 3× Processor| Random drop\nAphelion| Weapon| 3× Magnetic Accelerator, 3× Complex Gun Parts, 1× Matriarch Reactor| Random drop on Stella Montis only\nBarricade Kit| Quick Use| 1× Mechanical Components| Random drop, any map\nBettina| Weapon| 3× Advanced Mechanical Components, 3× Heavy Gun Parts, 3× Canister| Random drop, any map\nBlaze Grenade| Grenade| 1× Explosive Compound, 2× Oil| Random drop, any map\nBlue Light Stick| Quick Use| 3× Chemicals| Random drop, any map\nBobcat| Weapon| 3× Advanced Mechanical Components, 3× Light Gun Parts| Locked Gate / Hurricane only\nBurletta| Weapon| 3× Mechanical Components, 3× Simple Gun Parts| Quest reward — Industrial Espionage\nCanto| Weapon| —| Hurricane only (First Wave Cache)\nCombat Mk. 3 (Aggressive)| Augment| 2× Advanced Electrical Components, 3× Processor| Stella Montis / The Blue Gate\nCombat Mk. 3 (Flanking)| Augment| 2× Advanced Electrical Components, 3× Processor| Stella Montis / The Blue Gate\nCompensator II| Mod| 2× Mechanical Components, 4× Wires| Random drop, any map\nCompensator III| Mod| 2× Mod Components, 8× Wires| Electromagnetic Storm / Locked Gate / Night Raid\nComplex Gun Parts| Material| 2× Light Gun Parts, 2× Medium Gun Parts, 2× Heavy Gun Parts| Random drop, Security Containers\nDeadline| Mine| 3× Explosive Compound, 2× ARC Circuitry| Stella Montis only\nDefibrillator| Quick Use| 9× Plastic Parts, 1× Moss| Random drop, any map\nDolabra| Weapon| 3× Shredder Gyro, 3× Magnetic Accelerator, 2× Vaporizer Regulator| Drops from ARC Assessor during Close Scrutiny\nEqualizer| Weapon| 3× Magnetic Accelerator, 3× Complex Gun Parts, 1× Queen Reactor| Harvester event reward\nExplosive Mine| Mine| 1× Explosive Compound, 1× Sensors| Random drop, any map\nExtended Barrel| Mod| 2× Mod Components, 8× Wires| Electromagnetic Storm / Locked Gate / Night Raid\nExtended Light Mag II| Mod| 2× Mechanical Components, 3× Steel Spring| Random drop, any map\nExtended Light Mag III| Mod| 2× Mod Components, 5× Steel Spring| Electromagnetic Storm / Locked Gate / Night Raid\nExtended Medium Mag II| Mod| 2× Mechanical Components, 3× Steel Spring| Random drop, any map\nExtended Medium Mag III| Mod| 2× Mod Components, 5× Steel Spring| Electromagnetic Storm / Locked Gate / Night Raid\nExtended Shotgun Mag II| Mod| 2× Mechanical Components, 3× Steel Spring| Random drop, any map\nExtended Shotgun Mag III| Mod| 2× Mod Components, 5× Steel Spring| Electromagnetic Storm / Locked Gate / Night Raid\nFireworks Box| Quick Use| 1× Explosive Compound, 3× Pop Trigger| Cold Snap event only\nGas Mine| Mine| 4× Chemicals, 2× Rubber Parts| Stella Montis only\nGreen Light Stick| Quick Use| 3× Chemicals| Random drop, any map\nHeavy Gun Parts| Material| 4× Simple Gun Parts| Random drop, Raider Containers\nHullcracker| Weapon| 1× Magnetic Accelerator, 3× Heavy Gun Parts, 1× Exodus Modules| Quest reward — The Major's Footlocker\nIl Toro| Weapon| 5× Mechanical Components, 6× Simple Gun Parts| Random drop, any map\nJolt Mine| Mine| 1× Electrical Components, 1× Battery| Random drop, any map\nJupiter| Weapon| 3× Magnetic Accelerator, 3× Complex Gun Parts, 1× Queen Reactor| Harvester event reward\nLauncher Ammo| Ammo| 5× Metal Parts, 1× Crude Explosives| Quest reward — The Major's Footlocker (not shown in grid)\nLight Gun Parts| Material| 4× Simple Gun Parts| Random drop, Raider Containers\nLightweight Stock| Mod| 2× Mod Components, 5× Duct Tape| Electromagnetic Storm / Locked Gate / Night Raid\nLooting Mk. 3 (Safekeeper)| Augment| 2× Advanced Electrical Components, 3× Processor| Random drop, any map\nLooting Mk. 3 (Survivor)| Augment| 2× Advanced Electrical Components, 3× Processor| Random drop, any map\nLure Grenade| Grenade| 1× Speaker Component, 1× Electrical Components| Quest reward — Greasing Her Palms\nMedium Gun Parts| Material| 4× Simple Gun Parts| Random drop, Raider Containers\nMuzzle Brake II| Mod| 2× Mechanical Components, 4× Wires| Random drop, any map\nMuzzle Brake III| Mod| 2× Mod Components, 8× Wires| Electromagnetic Storm / Locked Gate / Night Raid\nOsprey| Weapon| 2× Advanced Mechanical Components, 3× Medium Gun Parts, 7× Wires| Random drop, any map\nPadded Stock| Mod| 2× Mod Components, 5× Duct Tape| Electromagnetic Storm / Locked Gate / Night Raid / Hidden Bunker\nPulse Mine| Mine| 1× Crude Explosives, 1× Wires| Stella Montis only\nRed Light Stick| Quick Use| 3× Chemicals| Random drop, any map\nRemote Raider Flare| Quick Use| 2× Chemicals, 4× Rubber Parts| Random drop, any map\nSeeker Grenade| Grenade| 1× Crude Explosives, 2× ARC Alloy| Stella Montis only\nShotgun Choke II| Mod| 2× Mechanical Components, 4× Wires| Random drop, any map\nShotgun Choke III| Mod| 2× Mod Components, 8× Wires| Electromagnetic Storm / Locked Gate / Night Raid\nShotgun Silencer| Mod| 2× Mod Components, 8× Wires| Electromagnetic Storm / Locked Gate / Night Raid / Hidden Bunker\nShowstopper| Grenade| 1× Advanced Electrical Components, 1× Voltage Converter| Random drop, any map\nSilencer I| Mod| 2× Mechanical Components, 4× Wires| Random drop, any map\nSilencer II| Mod| 2× Mod Components, 8× Wires| Random drop, any map\nSmoke Grenade| Grenade| 14× Chemicals, 1× Canister| Random drop, any map\nSnap Hook| Utility| 2× Power Rod, 3× Rope, 1× Exodus Modules| Electromagnetic Storm only\nStable Stock II| Mod| 2× Mechanical Components, 3× Duct Tape| Random drop, any map\nStable Stock III| Mod| 2× Mod Components, 5× Duct Tape| Electromagnetic Storm / Locked Gate / Night Raid\nSurge Coil| Utility| —| Electromagnetic Storm only\nTactical Mk. 3 (Defensive)| Augment| 2× Advanced Electrical Components, 3× Processor| Stella Montis / The Blue Gate\nTactical Mk. 3 (Healing)| Augment| 2× Advanced Electrical Components, 3× Processor| Stella Montis / The Blue Gate\nTactical Mk. 3 (Revival)| Augment| 2× Advanced Electrical Components, 3× Processor| Stella Montis / The Blue Gate\nTagging Grenade| Grenade| 1× Electrical Components, 1× Sensors| Random drop, any map\nTempest| Weapon| 3× Advanced Mechanical Components, 3× Medium Gun Parts, 3× Canister| Night Raid / Hurricane only\nTorrente| Weapon| 2× Advanced Mechanical Components, 3× Medium Gun Parts, 6× Steel Spring| Random drop, any map\nTrailblazer| Grenade| 1× Explosive Compound, 1× Synthesized Fuel| Stella Montis only\nTrigger 'Nade| Grenade| 2× Crude Explosives, 1× Processor| Quest reward — Sparks Fly (also scavengeable)\nVenator| Weapon| 2× Advanced Mechanical Components, 3× Medium Gun Parts, 5× Magnet| Random drop, any map\nVertical Grip II| Mod| 2× Mechanical Components, 3× Duct Tape| Random drop, any map\nVertical Grip III| Mod| 2× Mod Components, 5× Duct Tape| Electromagnetic Storm / Locked Gate / Night Raid\nVita Shot| Quick Use| 2× Antiseptic, 1× Syringe| Random drop, any map\nVita Spray| Quick Use| 3× Antiseptic, 1× Canister| Random drop, any map (also quest — Worth Your Salt)\nVulcano| Weapon| 1× Magnetic Accelerator, 3× Heavy Gun Parts, 1× Exodus Modules| Hidden Bunker / Hurricane only\nWolfpack| Grenade| 2× Explosive Compound, 2× Sensors| Night Raid only\nYellow Light Stick| Quick Use| 3× Chemicals| Random drop, any map\n\n****Note:**** The Launcher Ammo blueprint is tied to the Hullcracker quest but does not appear as a separate entry in the in-game blueprint grid. The Renegade weapon also does not require a blueprint — it unlocks automatically at Gunsmith level 3.\n\n* * *\n\n## Event-Locked and Map-Specific Blueprints\n\nSeveral of the most desirable blueprints in ARC Raiders are gated behind specific Dynamic Events or maps. Missing these conditions means you simply cannot find these recipes, no matter how many containers you open.\n\nDynamic Event / Condition| Exclusive Blueprints\n---|---\nNight Raid| Tempest, Wolfpack\nLocked Gate| Bobcat\nHidden Bunker| Vulcano\nHurricane| Bobcat, Canto, Tempest, Vulcano\nHarvester| Equalizer, Jupiter\nCold Snap| Fireworks Box\nElectromagnetic Storm| Snap Hook, Surge Coil\nClose Scrutiny| Dolabra\nStella Montis (any condition)| Aphelion, Deadline, Gas Mine, Pulse Mine, Seeker Grenade, Trailblazer\n\nMost Tier III mods — Angled Grip III, Compensator III, Extended Barrel, Lightweight Stock, Muzzle Brake III, Padded Stock, Shotgun Choke III, Shotgun Silencer, Stable Stock III, and Vertical Grip III — require an active Electromagnetic Storm, Locked Gate, or Night Raid condition to appear. Some of these also drop during Hidden Bunker.\n\nThe Equalizer and Jupiter blueprints deserve special mention. Both come exclusively from completing the Harvester event puzzle while the Queen is active. You can kill the Queen first, but other players may finish the puzzle before you. The drop between the two is random, and getting one over the other repeatedly is common — trading duplicates with other raiders is a practical workaround.\n\nThe Equalizer and Jupiter blueprints come exclusively from completing the Harvester event puzzle while the Queen is active | Image credit: __Embark Studios (via Arc Raiders wiki)__\n\n* * *\n\n## Quest-Exclusive Blueprints\n\nFour blueprints are initially obtained only through quest completion. Some of these can also appear as Trial rewards or scavenging drops after the quest is done.\n\nBlueprint| Quest Name\n---|---\nHullcracker (+ Launcher Ammo)| The Major's Footlocker\nBurletta| Industrial Espionage\nLure Grenade| Greasing Her Palms\nTrigger 'Nade| Sparks Fly\n\nThe Vita Spray blueprint can also come from the Worth Your Salt quest, though it drops freely on all maps as well.\n\n* * *\n\n## The Three Missing Blueprints\n\nThe in-game grid previously showed 77 total slots, but a patch reduced the visible count to 75 (with roughly 72 confirmed obtainable). Three empty positions remain, and no player has confirmed finding them. The leading candidates for these unfilled slots are Silencer III, Horizontal Grip, and Kinetic Converter. Some players have also speculated about the Anvil Splitter occupying one of the missing slots, though it already exists as a craftable blueprint in the current build.\n\nThere have been unverified claims that Embark Studios confirmed at least one blueprint has never been discovered by any player, potentially tied to an elaborate in-game puzzle. Nothing official has been confirmed on this front, and the community remains divided on whether these slots represent future content or hidden secrets.\n\n* * *\n\nBlueprints define your long-term progression in ARC Raiders. Once you learn a recipe, you can reliably craft that item whenever you have the materials, removing the frustration of hoping for the right drop from a locked room. Prioritize raiding during Dynamic Events if you're hunting specific condition-locked recipes, and always extract immediately when you find something rare. Duplicate blueprints still hold value as trade currency or a quick 5,000-Coin sale, so nothing goes to waste.",
  "title": "Every ARC Raiders Blueprint — Full List, Crafting Recipes, and Where to Find Them",
  "updatedAt": "2026-04-08T08:51:52.303Z"
}