Feature Discussion • Re: Customizable wielditem animations for items with on_use func
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May 13, 2026
Since 5.16.0, we can skip item wield animations with a new argument in player:set_wielded_item.
That way, I managed to properly implement/fix the compass wieldhand animation in Repixture. Now, when the compass needle changes, the annoying "up/down" movement is gone, only the needle moves (as it should).
Statistics: Posted by Wuzzy — Wed May 13, 2026 16:09
Discussion in the ATmosphere