External Publication
Visit Post

News • Re: Luanti 5.16.0-rc1

Luanti Forums - Index page [Unofficial] April 29, 2026
Source

Other changes I found:

  • player:set_wielded_item(item, true) skips the item change animation. This allows games and mods to fix the bad compass animations when changing the compass needle
  • HUD text size can now be multiplied by fractional numbers , e.g. 1.5 now increases size by 50%. Previously, only whole numbers worked, which was very coarse
  • Very experimental SSCSM (see doc/ssscm_api.md). Not sure what we can do with it atm. I don’t see any functions to display something on the screen (which is probably the main "selling point" of SSCSMs?). No promise of stability is made, we should expect breakage. I guess this feature is too incomplete right now and we just have to wait longer.
  • object:set_properties({step_up_mode=}) allows to change the "step-up" behavior of players and entities when walking towards node edges. Three modes are supported:
    • legacy: Always "step up" when walking towards edge. (default). This is the old behavior. I believe this means the "step up" happens even during the jump when you still rise. It allows you also to walk over short gaps without falling.
    • floaty: Only "step up" when on ground or falling. Same as legacy, but you can no longer "step up" during the "rising" phase of a jump. Also allows you to walk over short gaps without falling.
    • rigid: Only "step up" when on ground. This one is unique. It is no longer possible to walk over short gaps, if you try, you just fall
  • Can specify game aliases in game.conf
  • core.get_loaded_blocks, core.get_loadable_blocks, core.get_active_blocks: Returns a list of loaded/loadable/active mapblocks in memory
  • vector2 functions (2D vectors)
  • math.isfinite: Returns true if argument is a finite number and not NaN
  • player:set_camera(nil) resets camera stuff to defaults
  • core.get_modnames can now optionally return mods in their load order
  • auto_dim_skybox=false disables the automatic dimming of the skybox in caves
  • player:set_lighting now allows to set lighting direction
  • HTTP API: Can suppress error messages with quiet
  • Can disable damage flash (client setting only)
  • Can rotate camera with keyboard (off by default)

Still waiting for the official changelog to drop.

Statistics: Posted by Wuzzy — Wed Apr 29, 2026 11:09


Discussion in the ATmosphere

Loading comments...