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  "path": "/viewtopic.php?p=450809#p450809",
  "publishedAt": "2026-04-29T11:09:35.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "Wuzzy"
  ],
  "textContent": "Other changes I found:\n\n  * player:set_wielded_item(item, true) skips the item change animation. **This allows games and mods to fix the bad compass animations** when changing the compass needle\n  * **HUD text size can now be multiplied by fractional numbers** , e.g. 1.5 now increases size by 50%. Previously, only whole numbers worked, which was very coarse\n  * Very experimental SSCSM (see doc/ssscm_api.md). Not sure what we can do with it atm. I don’t see any functions to display something on the screen (which is probably the main \"selling point\" of SSCSMs?). No promise of stability is made, we should expect breakage. I guess this feature is too incomplete right now and we just have to wait longer.\n  * object:set_properties({step_up_mode=<string>}) allows to change the \"step-up\" behavior of players and entities when walking towards node edges. Three modes are supported:\n    * legacy: Always \"step up\" when walking towards edge. (default). This is the old behavior. I believe this means the \"step up\" happens even during the jump when you still rise. It allows you also to walk over short gaps without falling.\n    * floaty: Only \"step up\" when on ground or falling. Same as legacy, but you can no longer \"step up\" during the \"rising\" phase of a jump. Also allows you to walk over short gaps without falling.\n    * rigid: Only \"step up\" when on ground. This one is unique. It is no longer possible to walk over short gaps, if you try, you just fall\n  * Can specify game aliases in game.conf\n  * core.get_loaded_blocks, core.get_loadable_blocks, core.get_active_blocks: Returns a list of loaded/loadable/active mapblocks in memory\n  * vector2 functions (2D vectors)\n  * math.isfinite: Returns true if argument is a finite number and not NaN\n  * player:set_camera(nil) resets camera stuff to defaults\n  * core.get_modnames can now optionally return mods in their load order\n  * auto_dim_skybox=false disables the automatic dimming of the skybox in caves\n  * player:set_lighting now allows to set lighting direction\n  * HTTP API: Can suppress error messages with quiet\n  * Can disable damage flash (client setting only)\n  * Can rotate camera with keyboard (off by default)\n\nStill waiting for the official changelog to drop.\n\nStatistics: Posted by Wuzzy — Wed Apr 29, 2026 11:09\n\n* * *",
  "title": "News • Re: Luanti 5.16.0-rc1",
  "updatedAt": "2026-04-29T11:09:35.000Z"
}