Modding Discussion • Re: How to use Schematics with singlenode mapgen
Hi, one thing you can do is to generate single nodes and let them place the semantic at a later point, such that the bordering mapblocks are already generated.
The caverealms mod does this and moretrees did it in the past (now it uses decorations). https://github.com/mt-mods/moretrees/bl ... t.lua#L352 https://github.com/HeroOfTheWinds/minet ... ms.lua#L21
Some notes: I tried installing a chunk visualiser mod and was able to confirm that the cutoffs are at chunk boundaries. They don't only happen with large schematics, sometimes even small trees are cut off, so I don't think its a size issue but rather an issue innate to the way I am coding.
You don't need a mod for this, the engine can already do it, search for the keymap_toggle_block_bounds setting.
Statistics: Posted by cx384 — Tue Apr 28, 2026 01:47
Discussion in the ATmosphere