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"path": "/viewtopic.php?p=450783#p450783",
"publishedAt": "2026-04-28T01:47:07.000Z",
"site": "https://forum.luanti.org",
"tags": [
"https://github.com/mt-mods/moretrees/bl ... t.lua#L352",
"https://github.com/HeroOfTheWinds/minet ... ms.lua#L21",
"cx384"
],
"textContent": "Hi, one thing you can do is to generate single nodes and let them place the semantic at a later point, such that the bordering mapblocks are already generated.\n\nThe caverealms mod does this and moretrees did it in the past (now it uses decorations).\nhttps://github.com/mt-mods/moretrees/bl ... t.lua#L352\nhttps://github.com/HeroOfTheWinds/minet ... ms.lua#L21\n\n\n> Some notes: I tried installing a chunk visualiser mod and was able to confirm that the cutoffs are at chunk boundaries. They don't only happen with large schematics, sometimes even small trees are cut off, so I don't think its a size issue but rather an issue innate to the way I am coding.\n\nYou don't need a mod for this, the engine can already do it, search for the keymap_toggle_block_bounds setting.\n\nStatistics: Posted by cx384 — Tue Apr 28, 2026 01:47\n\n* * *",
"title": "Modding Discussion • Re: How to use Schematics with singlenode mapgen",
"updatedAt": "2026-04-28T01:47:07.000Z"
}