{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreig7nir5jqitvseyfrwg3wut5vufsmwukkhdawtygbdnsgcg4o3ciu",
    "uri": "at://did:plc:pvz7ox4x2ehjiezsahttqyyz/app.bsky.feed.post/3mkjkphcqlw22"
  },
  "path": "/viewtopic.php?p=450783#p450783",
  "publishedAt": "2026-04-28T01:47:07.000Z",
  "site": "https://forum.luanti.org",
  "tags": [
    "https://github.com/mt-mods/moretrees/bl ... t.lua#L352",
    "https://github.com/HeroOfTheWinds/minet ... ms.lua#L21",
    "cx384"
  ],
  "textContent": "Hi, one thing you can do is to generate single nodes and let them place the semantic at a later point, such that the bordering mapblocks are already generated.\n\nThe caverealms mod does this and moretrees did it in the past (now it uses decorations).\nhttps://github.com/mt-mods/moretrees/bl ... t.lua#L352\nhttps://github.com/HeroOfTheWinds/minet ... ms.lua#L21\n\n\n> Some notes: I tried installing a chunk visualiser mod and was able to confirm that the cutoffs are at chunk boundaries. They don't only happen with large schematics, sometimes even small trees are cut off, so I don't think its a size issue but rather an issue innate to the way I am coding.\n\nYou don't need a mod for this, the engine can already do it, search for the keymap_toggle_block_bounds setting.\n\nStatistics: Posted by cx384 — Tue Apr 28, 2026 01:47\n\n* * *",
  "title": "Modding Discussion • Re: How to use Schematics with singlenode mapgen",
  "updatedAt": "2026-04-28T01:47:07.000Z"
}