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Game engine for 2d games

Haskell Community [Unofficial] April 26, 2026
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I have used sdl2 and h-raylib for my haskell gamedev experiments, both were fun and intuitive to use and have a broad interface.

At first I tried rolling my own simple ECS with IntMaps for component lookup but later I also used apecs, which is pretty cool, but I sometimes couldn’t figure out how to do stuff that is beyond the tutorial they have. aztecs looks promising but I haven’t gotten around to trying it.

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