{
  "$type": "site.standard.document",
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  "path": "/t/game-engine-for-2d-games/13977#post_7",
  "publishedAt": "2026-04-26T09:56:52.000Z",
  "site": "https://discourse.haskell.org",
  "textContent": "I have used `sdl2` and `h-raylib` for my haskell gamedev experiments, both were fun and intuitive to use and have a broad interface.\n\nAt first I tried rolling my own simple ECS with IntMaps for component lookup but later I also used `apecs`, which is pretty cool, but I sometimes couldn’t figure out how to do stuff that is beyond the tutorial they have. `aztecs` looks promising but I haven’t gotten around to trying it.",
  "title": "Game engine for 2d games"
}