Gpt-image-1 deprecation may break the visual identity of my game project
Thanks, I appreciate the suggestion and yes I have considered the idea of treating this as different “generations” of cards, and realistically I may not have much choice anyway.
The difficult part for me is that with GPT-Image-1 I was able to get a very specific, unique visual identity for Fusiomon. With GPT-Image-2 , even after a lot of careful prompt engineering and many days of iteration, the results still tend to drift into a much more generic AI-art look.
It is also harder in my case because Fusiomon is built around visual monster fusion. Two existing monsters go into a fusion with one established art style, and then the new fused monster comes out looking clearly different. That kind of mid-system style break is much harder to explain than a normal card generation shift.
Discussion in the ATmosphere