{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreifp6p6b6woejbmy6x3o2kusfl6e62767nmghwa2mxjf3cuh46rx6y",
"uri": "at://did:plc:lk3jfj3zq4k4wxnk474axylu/app.bsky.feed.post/3modsop7hdbr2"
},
"path": "/t/gpt-image-1-deprecation-may-break-the-visual-identity-of-my-game-project/1383707#post_7",
"publishedAt": "2026-06-15T17:17:51.000Z",
"site": "https://community.openai.com",
"textContent": "Thanks, I appreciate the suggestion and yes I have considered the idea of treating this as different “generations” of cards, and realistically I may not have much choice anyway.\n\nThe difficult part for me is that with _GPT-Image-1_ I was able to get a very specific, unique visual identity for Fusiomon. With _GPT-Image-2_ , even after a lot of careful prompt engineering and many days of iteration, the results still tend to drift into a much more generic AI-art look.\n\nIt is also harder in my case because Fusiomon is built around visual monster fusion. Two existing monsters go into a fusion with one established art style, and then the new fused monster comes out looking clearly different. That kind of mid-system style break is much harder to explain than a normal card generation shift.",
"title": "Gpt-image-1 deprecation may break the visual identity of my game project"
}