A Few Exclusion Zones
Hive Bitch
May 7, 2020
::: foreword
This is some of the oldest worldbuilding in Black Nerve, and as one
can imagine, substantial information established here has been revised
and contradicted in other sources. Consider this of principly
historical interest.
:::
::: related
More polished and canonical articles covering similar subjects have
been written:
- Lardsuckers and (What Were) Grubsuckers
- Gildenighter, Wormthew, Eelwoven
:::
Declassifier's note: a distinction is to be drawn between
[interdicts]{.underline} and [exclusions]{.underline}, as the two are
frequently conflated in popular imagining. 'Exclusion zone' is a
political designation, whereas an 'interdiction zone' are a vespertine
phenomena, caused by crepuscules, the vespertine
singularities which often result in unbreakable taboos. But not every
exclusion mandate concerns vespers, and not every crepuscule, nor even
every crepuscular interdict, is confined to a fixed area. But there is
frequent overlap between the two.
The Obliteration Fields
> OFEZ: annihilation arts interdict, plains southern
The infamous antimatter exclusion zone, the Obliteration Fields, are
what's known as a failed exclusion, a broken crepuscule. They're also
perhaps the oldest crepuscule --- and in fact misconceived to be the
first; but this is impossible to know for sure, as crepuscules decay,
and any that might have been contemporaneous with or older than the
OFEZ would leave little trace of their existence.
The OFEZ formed at the end of the titanomachy, following the vanquishing
of Dlann, the archtitan, heir of the ineffable mantle, and lord-king of
all bats. He was one of the last royals to be excised from the
heartlands, and till that day none had challenged his throne for
centuries.
The annihilation arts were the purview of vesperbats, because the
energy costs were too crippling to be paid by mantids. Dlann, the
archtitan, had been the peerless master of anihiliation, and by the
time of his demise, actually the last such master. Some say he was the
first, too, but this isn't true --- interrogated bats are on record
saying he was taught, but by whom or what, there is no conjecture and
no candidates.
The annihilation arts allows one to summon antimatter. It is --- was ---
truly formidable, and in truth, had the vespers not saved us, diamantids
would have lost to Dlann, the archtitan, and fell back forever under
chiropteran subjugation.
But there was a prophecy in the flesh, white dragon inspiration embodied
in opposing vesperbane, and though the details of that spell are lost to
history, it is known Dlann, the archtitan, attempted to defy it.
Dlann's defiance was punished with madness, and he may have died. But
in the last moments anyone remembers, Dlann, the archtitan, fought with
a desperation he never would have dared otherwise.
You see, there's a quirk to the annihilation arts that few knew. Dlann
didn't know it, until the end. As said, it takes a lot of energy to
summon just a little antimatter. And it takes even more energy to summon
even a little more antimatter. But the curve's not as tight as it
should be. By summoning enough antimatter, it's possible to regain more
energy from its annihilation than was expended to bring it forth, and
this is exactly what Dlann did in the Obliteration Fields.
The OFEZ is considered a failed crepuscule because we attribute certain
protectiveness to the crepuscular process --- it's believed that it's
a manifestation of the Dream itself. We believe interdictions act to
shield us from the consequences of dangerous arts. Yet Dlann's Defiance
failed in this. Even with Annihilation Magic taboo'd outside of the
fields, the gradual annihilation of the air still bathed the surrounding
countryside in radiation, and created a vacuum which sucked in more of
the atmosphere.
Had Brismati Lakon, the copy-bane, the queen of a thousand tricks, not
been among the fighting force, this would have lead to a VK-class end
of the world scenario. But Lakon was infamous for being able to
reproduce any technique she had seen, even in a single battle, and
here she became the first and last mantis to wield the annihilation
arts, utilizing the rampant ambient energy. With the help of magnetic
techniques she had copied previously, Lakon crafted vast dweomers to
contain the techniques and she willingly became a crepuscule so that
her wards would outlast her.
Today, everyone knows of the Obliteration Fields, and at night they can
be seen from tens of kilometers off, limned by bright flashes when tiny
fluctuations in the dweomers leak miniscule puffs of swiftly-annihilated
air. The land surrounding the zone is an inhospitable, irradiated waste.
Inside Lakon's wards, the land and air is gone, and the near-vacuum of
the zone is stalked by the hounds of Dlann, fell beasts adapted to the
zone and hungry for matter as they float and watch us.
The Bogs of Eden
> BEEZ: unknown interdict, land of swamps
By all rights, the Frozen Swamp stronghold should be a bit player, if
not completely subsumed by its neighbors. It's a tiny, unwanted
addendum to the Pantheca, just north of all the fertile farmland lake
country controls. It's so far east that it's practically the
outlands, with all the danger and destruction that entails. All of its
rivers either go southeast into the vast land of lakes and rivers (a
nation hungry for expansion, embargoing swamp when annexation fell
through), or run directly south into the territory of the Bleedweb
Stronghold (a partner in vicious civil war). And to the north, the
land of quiet frost.
But Frosthold's saving grace is what's come to be called the bogs of
eden. It's providence is sketchy; some say it was once the den of a
cabal of drugdealers, or the secret base of the pirates who dogged the
lakes and rivers south, or home to a tribe of cannibals. Other sources
claim all pairs of the above. It's not even known if frozen swamp's
vesperbanes ever did anything about them, or if it was the merely the
crepuscule which did them in. Swamp is dreadfully, if understandably,
secretive about the bogs.
What is known is what's implied. First, suffice it to say that
inducting and maintaining vesperbanes requires certain votives.
Frosthold's proximity to the outlands gives them enviable access to one
half of the necessary votives. The other half can be created --- is
created --- by the nations at a certain cost. But the mathematics of its
production are harsh. Trying to tighten the numbers, push it further,
leads to ruin (as Vilehold can attest), and trying to circumvent it with
vesperbane arts has always, without exception, eventually lead to
crepuscules.
And that's almost certainly just what happened in the Bogs of Eden. But
perhaps it's another broken crepuscule, except broken in a way we could
exploit. Regardless, the fact of the matter is the Bogs must produce
those coveted votives, as Frosthold shoulders a fraction of the costs
the other nations must pay, yet has a disproporationely large vesperbane
presence for its size --- rivaling its larger neighbor, Bleedhold ---
and is, furthermore, one of the chief exporters of those votives.
(Haruspices have been consulted to get the opinion of the vespers, in
hope that it reveals anything. A few neotic gynes are said to be aware
of it, said to decry it as a bastion of ugliness; some haruspices demand
the stewartry destroy it, and more moderate at least ask for a embargo.)
Black Pudding
> BPEZ: research moratorium, enervated wastes
Failed myxogoth
breeding experiment.
The Endless Perpendicular
> EPEZ: total banishment interdict, land of mountains
Banishment was an advanced art known to a few arch-fiends
before its exclusion. The theory of it was simple, using the
matter-repulsing properties of upsilon-nrv to rip apart matter with
extradimensional forces, often resulting in an implosive or explosive
effect. The ideal was total banishment, which had no destructive
consequences on inert matter. In combat, this is largely useless,
equivalent to exposing a foe to vacuum for a few seconds or minutes. But
it was pursued as a promising avenue of "teleportation"-like effects,
before it went crepuscular.
Drugs are suspected to be involved. Alcohol, or perhaps some
hallucinogen. Regardless of why it happened, someone tried to banish a
river.
It was perhaps the most perfect banishment that had ever been attempted.
Performed near what used to be a waterfall, the huge quantity of
upsilon-nrv forced the waters to flow extradimensionally fourthward,
perpendicular to the material hyperplane.
It should have been a stupid stunt that quickly burnt itself out. But as
the water and the enervate inducing it ascended further and further
fourthward, something reached down. The flow of water was stoked, the
enervate renewed from sources indecipherable, and the now-unidentifiable
vesperbane arch-fiend was engulfed in the most violent crepuscule on
record. Their body instantly transmutated into stone, the surrounding
area was explosively suffused with enervate reinforcing the exclusion.
Yet the river still empties into the abyss even now.
An attempt was made to dam the river upstream to arrest the flow, and at
first it seemed to work. Then waters started flowing back down, and they
were different. The dam was destroyed.
If your vessel is warded against enervation (something like a
submersible works), it is possible to sail the Endless Perpendicular.
The farthest anyone has gone is less than half a kilometer in. Those who
dared more did not return.
In modern times the region around Endless Perpendicular is victim to
constant fog and rain as a fraction of the water falters on its journey
into the extradimensional abyss and whatever awaits up there.
(Some describe the Endless Perpendicular as some manner of boundless
pit, but this is ridiculous. Banishment acts against extradimensional
gravity. The direction it goes could only be up.)
Vrilsekh, The City Wrought Whole
> CWEZ: ███████ encryption, land of lakes)
[DATA
Discussion in the ATmosphere