OpenTTD AIs and Game Scripts • Re: [AI] HogNet
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May 26, 2026
Very interesting rework of the AAAHogEx AI here, I love it!
One thing though, I'm not sure what happened here in the upgrading routine. There are also stuck vehicles here, which got trapped by bad signal directions. Maybe the stuck trains confused the upgrading, i've no idea. The savegame has been attached to this at the point of this screenshot being taken
AI STRENGTH TEST 141.sav
It also seems to have trouble with trains bumping into signals and jamming up portions of the network, and it doesn't attempt to resolve it when it comes up.
Statistics: Posted by Redirect Left — 26 May 2026 17:23
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