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Graphics Development • Re: [OTTD] 2cc TrainsInNML

Transport Tycoon Forums - Index page [Unofficial] April 15, 2026
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Specifically the power subtype badges: if I find their visuals I can include them.

About that: you don't need to have visuals to have badges! There's a default badge set that provides badge visuals for flags and power types, and I also made a 8-bit one with the flags (and later power types) of the 2ccNML set. But even badges without visuals can be useful in the purchase menu!

Edit: The CAF metro -> that is dual-pickup, it works both on metro and ohle [++ actually works, at least in my tests].

Ahh, makes sense. I think it just did look a bit weird in the purchase menu to have a single metro item, that made me think it was a bug. But I guess after trimming the purchase info that would be okay?

Basically....what would be the right refit-rework for these?

The idea behind FRAX is to use almost exclusively the bitmasks to handle the cargo refits. So you first need to redefine the different bit values in the NML file, and then you get for instance CC_POWDER_BULK and CC_OPEN_BULK and so on. Then, your silo wagons only needs to accept CC_POWDER_BULK for it to work as a proper silo wagon, without having to define every possible cargo. That would make the wagons work better with cargoes from FIRS/AXIS/XIS without having to go through the current tables and adding all the missing ones (I think). The logic for vehicles is actually a bit more detailed on this page: https://www.grf.farm/polar-fox/1.4.0/vehicle_frax.html.

Cheers!

Statistics: Posted by althonos — 15 Apr 2026 09:18


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