OpenTTD AIs and Game Scripts • Re: ChooChoo, a train network AI
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March 9, 2026
But of course now you have me thinking about it again It could see if there's an industry it could hook up to a crossing (say a power plant), but if there's no matching one (coal mine) in the network yet, just leave that connection open as a "maybe connect this industry later" task. Then when a coal mine shows up, it can see that it had plans to connect a power plant, and then do both. If no coal mine appears, it can just build a town connection from that original crossing instead. Who knows, something for the future
Statistics: Posted by Michiel — 09 Mar 2026 09:55
Discussion in the ATmosphere