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"publishedAt": "2026-03-09T09:55:36.000Z",
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"textContent": "But of course now you have me thinking about it again It could see if there's an industry it could hook up to a crossing (say a power plant), but if there's no matching one (coal mine) in the network yet, just leave that connection open as a \"maybe connect this industry later\" task. Then when a coal mine shows up, it can see that it had plans to connect a power plant, and then do both. If no coal mine appears, it can just build a town connection from that original crossing instead. Who knows, something for the future\n\nStatistics: Posted by Michiel — 09 Mar 2026 09:55\n\n* * *",
"title": "OpenTTD AIs and Game Scripts • Re: ChooChoo, a train network AI",
"updatedAt": "2026-03-09T09:55:36.000Z"
}