Pale Moon for Mac OS • Re: MacOS build instructions
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May 24, 2026
I was able to remove all the failing references from the code. But it seems i'm not getting libxul.dylib in the end product. Is it a possibility that anyone could build XULRunner for macOS and distribute it? I would like to start work on a few XUL projects and it would be such a time saver to be able to use XULRunner and build an app that way. I do get a few dylibs and binaries in the end but when trying to run the XULRunner binary i get: Couldn't load XPCOM.
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