{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreighckkcxmqbtkdcgi6fvjydy5neysyrfolptefzsg2hms45gwv5em",
    "uri": "at://did:plc:hqad6xwuzg7oqfmwylfkvqfm/app.bsky.feed.post/3mmlkjjtezxz2"
  },
  "path": "/viewtopic.php?t=33446&p=274599#p274599",
  "publishedAt": "2026-05-24T08:11:43.000Z",
  "site": "http://forum.palemoon.org",
  "textContent": "I was able to remove all the failing references from the code. But it seems i'm not getting libxul.dylib in the end product. Is it a possibility that anyone could build XULRunner for macOS and distribute it? I would like to start work on a few XUL projects and it would be such a time saver to be able to use XULRunner and build an app that way. I do get a few dylibs and binaries in the end but when trying to run the XULRunner binary i get: Couldn't load XPCOM.\n\n* * *",
  "title": "Pale Moon for Mac OS • Re: MacOS build instructions",
  "updatedAt": "2026-05-24T08:11:43.000Z"
}