applyCentralForce() in simpleUpdate or prePhysicsTick
jMonkeyEngine Hub
June 29, 2026
The issue is that bullet clesrs the force each step, but not each substep.
So you still habe to call applyforce(force*tpf) in pre trick.
Your example should actually be the other way around. At every substep setting below 8 the physics can never keep up so it should slow down. If you set 8 or 16 should not matter.
Different accuracy settings will still produce slightly different results, thst is expected.
For anything framerate independent,
accuracy * maxSubSteps >= (1 / fps)
must be true.
Tbh this is a bit of an inconsistency i guess.
Discussion in the ATmosphere