{
  "$type": "site.standard.document",
  "bskyPostRef": {
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    "uri": "at://did:plc:dxjzgxe7cvirxkwfjr2tjspt/app.bsky.feed.post/3mpfv3qu7jxs2"
  },
  "path": "/t/applycentralforce-in-simpleupdate-or-prephysicstick/49630#post_19",
  "publishedAt": "2026-06-29T06:27:29.000Z",
  "site": "https://hub.jmonkeyengine.org",
  "textContent": "The issue is that bullet clesrs the force each step, but not each substep.\n\nSo you still habe to call applyforce(force*tpf) in pre trick.\n\nYour example should actually be the other way around. At every substep setting below 8 the physics can never keep up so it should slow down. If you set 8 or 16 should not matter.\n\nDifferent accuracy settings will still produce slightly different results, thst is expected.\nFor anything framerate independent,\n\naccuracy * maxSubSteps >= (1 / fps)\n\nmust be true.\n\nTbh this is a bit of an inconsistency i guess.",
  "title": "applyCentralForce() in simpleUpdate or prePhysicsTick"
}