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Testing new iOS backend

jMonkeyEngine Hub June 15, 2026
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Thanks, I just found it in the libjglios readme just before you posted it here

Now I’m getting an error related to signing the app:

* Where:
Script 'jar:file:/Users/v1r7ua1/.gradle/caches/modules-2/files-2.1/org.ngengine/libjglios-gradle-plugin/0.0-SNAPSHOT/b76e7478fcbdb85e0fe02254c07034ece7ba2a9b/libjglios-gradle-plugin-0.0-SNAPSHOT.jar!/org/ngengine/libjglios/gradle/ios-tasks.gradle' line: 1423

* What went wrong:
Execution failed for task ':ios-graalvm:verifyIosDebugSigning'.
> No valid debug/development iOS provisioning profile was found for com.networkwebgames.railracer.
  Add your Apple ID in Xcode Settings > Accounts so libJGLIOS can use Xcode automatic signing, or pass -PiosDebugProvisioningProfile=/path/to/profile.mobileprovision.
  Use -PiosAppTarget=simulator to run without device signing.

I added the -PiosTeamId=XXXX -PiosXcodeTeamId=XXXX (value taken from the DEVELOPMENT_TEAM var in the pbxproj file of other iOS projects I have in my PC) and also “-PiosXcodeProvisioningAutoCreate=true” to the gradle command but no luck, same error

It’s weird because I think it should compile and sing before trying to run and check the OS release of the iPhone device :S

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