{
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  "path": "/t/testing-new-ios-backend/49609?page=2#post_30",
  "publishedAt": "2026-06-15T22:45:03.000Z",
  "site": "https://hub.jmonkeyengine.org",
  "textContent": "Thanks, I just found it in the libjglios readme just before you posted it here\n\nNow I’m getting an error related to signing the app:\n\n\n    * Where:\n    Script 'jar:file:/Users/v1r7ua1/.gradle/caches/modules-2/files-2.1/org.ngengine/libjglios-gradle-plugin/0.0-SNAPSHOT/b76e7478fcbdb85e0fe02254c07034ece7ba2a9b/libjglios-gradle-plugin-0.0-SNAPSHOT.jar!/org/ngengine/libjglios/gradle/ios-tasks.gradle' line: 1423\n\n    * What went wrong:\n    Execution failed for task ':ios-graalvm:verifyIosDebugSigning'.\n    > No valid debug/development iOS provisioning profile was found for com.networkwebgames.railracer.\n      Add your Apple ID in Xcode Settings > Accounts so libJGLIOS can use Xcode automatic signing, or pass -PiosDebugProvisioningProfile=/path/to/profile.mobileprovision.\n      Use -PiosAppTarget=simulator to run without device signing.\n\n\n\n\nI added the -PiosTeamId=XXXX -PiosXcodeTeamId=XXXX (value taken from the DEVELOPMENT_TEAM var in the pbxproj file of other iOS projects I have in my PC) and also “-PiosXcodeProvisioningAutoCreate=true” to the gradle command but no luck, same error\n\nIt’s weird because I think it should compile and sing before trying to run and check the OS release of the iPhone device :S",
  "title": "Testing new iOS backend"
}