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jME 3.10.0-alpha5

jMonkeyEngine Hub May 30, 2026
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5月 31, 2026 4:06:39 上午 com.jme3.awt.AWTSettingsDialog <init>
信息: Loading AppSettings from PreferenceKey: jMonkeyEngine 3.10.0-alpha5
5月 31, 2026 4:06:39 上午 com.jme3.system.AppSettings printPreferences
信息: Preferences for key: jMonkeyEngine 3.10.0-alpha5
 * I_DepthBits = 24
 * I_WindowWidth = -2147483648
 * I_MinHeight = 0
 * B_DisableJoysticks = false
 * B_SwapBuffers = true
 * B_Resizable = true
 * S_VirtualJoystickDefaultLayout = Dynamic
 * B_CenterWindow = true
 * F_JoysticksAxisJitterThreshold = 1.0E-4
 * I_Height = 900
 * I_BitsPerPixel = 24
 * I_Width = 1440
 * B_UseRetinaFrameBuffer = false
 * B_UseInput = true
 * I_FrameRate = -1
 * B_X11PlatformPreferred = false
 * S_SDLGameControllerDBResourcePath =
 * S_Title = jMonkeyEngine 3.10.0-alpha5
 * B_GammaCorrection = true
 * S_VirtualJoystick = VirtualJoystickAuto
 * S_AudioRenderer = OPENAL
 * I_WindowXPosition = 0
 * I_WindowHeight = -2147483648
 * I_WindowYPosition = 0
 * I_MinWidth = 0
 * B_UseAndroidSensorJoystick = false
 * B_VSync = true
 * F_JoysticksTriggerToButtonThreshold = 0.5
 * B_OnDeviceJoystickRumble = false
 * I_Samples = 0
 * I_StencilBits = 0
 * S_SettingsDialogImage = /com/jme3/app/Monkey.png
 * S_Renderer = ANGLE_GLES3
 * I_Frequency = -1
 * B_Fullscreen = false
 * S_JoysticksMapper = JOYSTICKS_XBOX_MAPPER
 * I_Display = 0
5月 31, 2026 4:07:53 上午 com.jme3.awt.AWTSettingsDialog verifyAndSaveCurrentSelection
信息: Saving AppSettings to PreferencesKey: jMonkeyEngine 3.10.0-alpha5
5月 31, 2026 4:07:53 上午 com.jme3.system.AppSettings printPreferences
信息: Preferences for key: jMonkeyEngine 3.10.0-alpha5
 * I_DepthBits = 24
 * I_WindowWidth = -2147483648
 * I_MinHeight = 0
 * B_DisableJoysticks = false
 * B_SwapBuffers = true
 * B_Resizable = true
 * S_VirtualJoystickDefaultLayout = Dynamic
 * B_CenterWindow = true
 * F_JoysticksAxisJitterThreshold = 1.0E-4
 * I_Height = 900
 * I_BitsPerPixel = 24
 * I_Width = 1440
 * B_UseRetinaFrameBuffer = false
 * B_UseInput = true
 * I_FrameRate = -1
 * B_X11PlatformPreferred = false
 * S_SDLGameControllerDBResourcePath =
 * S_Title = jMonkeyEngine 3.10.0-alpha5
 * B_GammaCorrection = true
 * S_VirtualJoystick = VirtualJoystickAuto
 * S_AudioRenderer = OPENAL
 * I_WindowXPosition = 0
 * I_WindowHeight = -2147483648
 * I_WindowYPosition = 0
 * I_MinWidth = 0
 * B_UseAndroidSensorJoystick = false
 * B_VSync = true
 * F_JoysticksTriggerToButtonThreshold = 0.5
 * B_OnDeviceJoystickRumble = false
 * I_Samples = 0
 * I_StencilBits = 0
 * S_SettingsDialogImage = /com/jme3/app/Monkey.png
 * S_Renderer = ANGLE_GLES3
 * I_Frequency = -1
 * B_Fullscreen = false
 * S_JoysticksMapper = JOYSTICKS_XBOX_MAPPER
 * I_Display = 0
5月 31, 2026 4:07:53 上午 com.jme3.system.JmeDesktopSystem initialize
信息: Running on jMonkeyEngine 3.10.0-alpha5
 * Branch: unknown
 * Git Hash: 1a32b66
 * Build Date: 2026-05-26
ERR: Display.cpp:1097 (egl::Display::initialize): ANGLE Display::initialize error 0: Internal Vulkan error (-3): Initialization of an object could not be completed for implementation-specific reasons, in ..\..\src\libANGLE\renderer\vulkan\vk_renderer.cpp, rx::vk::Renderer::initialize:2456.
ERR: Display.cpp:1097 (egl::Display::initialize): ANGLE Display::initialize error 0: Internal Vulkan error (-3): Initialization of an object could not be completed for implementation-specific reasons, in ..\..\src\libANGLE\renderer\vulkan\vk_renderer.cpp, rx::vk::Renderer::initialize:2456.
5月 31, 2026 4:07:54 上午 com.jme3.app.LegacyApplication handleError
严重: Failed to create display
java.lang.RuntimeException: Failed to create SDL window: Could not initialize EGL
    at com.jme3.system.lwjgl.LwjglWindow.createContext(LwjglWindow.java:338)
    at com.jme3.system.lwjgl.LwjglWindow.initInThread(LwjglWindow.java:693)
    at com.jme3.system.lwjgl.LwjglWindow.run(LwjglWindow.java:1105)
    at java.base/java.lang.Thread.run(Thread.java:833)

5月 31, 2026 4:07:54 上午 com.jme3.system.lwjgl.LwjglWindow run
严重: Display initialization failed. Cannot continue.



        SDLStdinc.SDL_setenv_unsafe("ANGLE_DEFAULT_PLATFORM", "vulkan", 1);

ANGLE seems to default to D3D11 on my Windows 10 system. When I force it to use Vulkan, I get an error. Is that expected behavior?

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