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"path": "/t/jme-3-10-0-alpha5/49602#post_12",
"publishedAt": "2026-05-30T20:12:14.000Z",
"site": "https://hub.jmonkeyengine.org",
"textContent": "\n 5月 31, 2026 4:06:39 上午 com.jme3.awt.AWTSettingsDialog <init>\n 信息: Loading AppSettings from PreferenceKey: jMonkeyEngine 3.10.0-alpha5\n 5月 31, 2026 4:06:39 上午 com.jme3.system.AppSettings printPreferences\n 信息: Preferences for key: jMonkeyEngine 3.10.0-alpha5\n * I_DepthBits = 24\n * I_WindowWidth = -2147483648\n * I_MinHeight = 0\n * B_DisableJoysticks = false\n * B_SwapBuffers = true\n * B_Resizable = true\n * S_VirtualJoystickDefaultLayout = Dynamic\n * B_CenterWindow = true\n * F_JoysticksAxisJitterThreshold = 1.0E-4\n * I_Height = 900\n * I_BitsPerPixel = 24\n * I_Width = 1440\n * B_UseRetinaFrameBuffer = false\n * B_UseInput = true\n * I_FrameRate = -1\n * B_X11PlatformPreferred = false\n * S_SDLGameControllerDBResourcePath =\n * S_Title = jMonkeyEngine 3.10.0-alpha5\n * B_GammaCorrection = true\n * S_VirtualJoystick = VirtualJoystickAuto\n * S_AudioRenderer = OPENAL\n * I_WindowXPosition = 0\n * I_WindowHeight = -2147483648\n * I_WindowYPosition = 0\n * I_MinWidth = 0\n * B_UseAndroidSensorJoystick = false\n * B_VSync = true\n * F_JoysticksTriggerToButtonThreshold = 0.5\n * B_OnDeviceJoystickRumble = false\n * I_Samples = 0\n * I_StencilBits = 0\n * S_SettingsDialogImage = /com/jme3/app/Monkey.png\n * S_Renderer = ANGLE_GLES3\n * I_Frequency = -1\n * B_Fullscreen = false\n * S_JoysticksMapper = JOYSTICKS_XBOX_MAPPER\n * I_Display = 0\n 5月 31, 2026 4:07:53 上午 com.jme3.awt.AWTSettingsDialog verifyAndSaveCurrentSelection\n 信息: Saving AppSettings to PreferencesKey: jMonkeyEngine 3.10.0-alpha5\n 5月 31, 2026 4:07:53 上午 com.jme3.system.AppSettings printPreferences\n 信息: Preferences for key: jMonkeyEngine 3.10.0-alpha5\n * I_DepthBits = 24\n * I_WindowWidth = -2147483648\n * I_MinHeight = 0\n * B_DisableJoysticks = false\n * B_SwapBuffers = true\n * B_Resizable = true\n * S_VirtualJoystickDefaultLayout = Dynamic\n * B_CenterWindow = true\n * F_JoysticksAxisJitterThreshold = 1.0E-4\n * I_Height = 900\n * I_BitsPerPixel = 24\n * I_Width = 1440\n * B_UseRetinaFrameBuffer = false\n * B_UseInput = true\n * I_FrameRate = -1\n * B_X11PlatformPreferred = false\n * S_SDLGameControllerDBResourcePath =\n * S_Title = jMonkeyEngine 3.10.0-alpha5\n * B_GammaCorrection = true\n * S_VirtualJoystick = VirtualJoystickAuto\n * S_AudioRenderer = OPENAL\n * I_WindowXPosition = 0\n * I_WindowHeight = -2147483648\n * I_WindowYPosition = 0\n * I_MinWidth = 0\n * B_UseAndroidSensorJoystick = false\n * B_VSync = true\n * F_JoysticksTriggerToButtonThreshold = 0.5\n * B_OnDeviceJoystickRumble = false\n * I_Samples = 0\n * I_StencilBits = 0\n * S_SettingsDialogImage = /com/jme3/app/Monkey.png\n * S_Renderer = ANGLE_GLES3\n * I_Frequency = -1\n * B_Fullscreen = false\n * S_JoysticksMapper = JOYSTICKS_XBOX_MAPPER\n * I_Display = 0\n 5月 31, 2026 4:07:53 上午 com.jme3.system.JmeDesktopSystem initialize\n 信息: Running on jMonkeyEngine 3.10.0-alpha5\n * Branch: unknown\n * Git Hash: 1a32b66\n * Build Date: 2026-05-26\n ERR: Display.cpp:1097 (egl::Display::initialize): ANGLE Display::initialize error 0: Internal Vulkan error (-3): Initialization of an object could not be completed for implementation-specific reasons, in ..\\..\\src\\libANGLE\\renderer\\vulkan\\vk_renderer.cpp, rx::vk::Renderer::initialize:2456.\n ERR: Display.cpp:1097 (egl::Display::initialize): ANGLE Display::initialize error 0: Internal Vulkan error (-3): Initialization of an object could not be completed for implementation-specific reasons, in ..\\..\\src\\libANGLE\\renderer\\vulkan\\vk_renderer.cpp, rx::vk::Renderer::initialize:2456.\n 5月 31, 2026 4:07:54 上午 com.jme3.app.LegacyApplication handleError\n 严重: Failed to create display\n java.lang.RuntimeException: Failed to create SDL window: Could not initialize EGL\n \tat com.jme3.system.lwjgl.LwjglWindow.createContext(LwjglWindow.java:338)\n \tat com.jme3.system.lwjgl.LwjglWindow.initInThread(LwjglWindow.java:693)\n \tat com.jme3.system.lwjgl.LwjglWindow.run(LwjglWindow.java:1105)\n \tat java.base/java.lang.Thread.run(Thread.java:833)\n\n 5月 31, 2026 4:07:54 上午 com.jme3.system.lwjgl.LwjglWindow run\n 严重: Display initialization failed. Cannot continue.\n\n\n\n SDLStdinc.SDL_setenv_unsafe(\"ANGLE_DEFAULT_PLATFORM\", \"vulkan\", 1);\n\n\nANGLE seems to default to D3D11 on my Windows 10 system. When I force it to use Vulkan, I get an error. Is that expected behavior?",
"title": "jME 3.10.0-alpha5"
}