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Problem between tiles

jMonkeyEngine Hub May 15, 2026
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Are you also getting this issue when you reduce your Planet radius (just to check if this is a precision problem)? I see that you sometime iterate and add STEP. This may result in floating-point drifts. Over hundreds of iterations, the edge of Tile A might calculate a boundary position as 100.00001, while Tile B (starting from a different origin) calculates that same shared edge as 100.00005.

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