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Vlog 02: FbxLoader Fixes: Mixamo models now loading in jME!

jMonkeyEngine Hub April 13, 2026
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capdevon:

One particularly interesting finding is that, using the old animation system, copying animations between AnimControls is significantly simpler and faster. After that, everything can be converted to the new animation system using AnimMigrationUtil.

That’s a neat trick!

capdevon:

The only remaining task on my side was optimizing the cm-to-meter conversion for FBX files. This has now been resolved in the FbxLoader: models are loaded with the correct proportions, preventing issues where, for example, a 1.80 m tall character would otherwise appear as 180 meters tall in jME.

Is it written somewhere that JME model units are meters, or is that an assumption you’re making?

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