{
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  "path": "/t/vlog-02-fbxloader-fixes-mixamo-models-now-loading-in-jme/49452#post_12",
  "publishedAt": "2026-04-13T22:35:05.000Z",
  "site": "https://hub.jmonkeyengine.org",
  "textContent": "capdevon:\n\n> One particularly interesting finding is that, using the old animation system, copying animations between `AnimControl`s is significantly simpler and faster. After that, everything can be converted to the new animation system using `AnimMigrationUtil`.\n\nThat’s a neat trick!\n\ncapdevon:\n\n> The only remaining task on my side was optimizing the cm-to-meter conversion for FBX files. This has now been resolved in the `FbxLoader`: models are loaded with the correct proportions, preventing issues where, for example, a 1.80 m tall character would otherwise appear as 180 meters tall in jME.\n\nIs it written somewhere that JME model units are meters, or is that an assumption you’re making?",
  "title": "Vlog 02: FbxLoader Fixes: Mixamo models now loading in jME!"
}